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https://github.com/lucassklp/guess-the-draw
https://github.com/lucassklp/guess-the-draw
angular canvas canvas-game drawing game javascript javascript-game peerjs typescript webrtc
Last synced: about 1 month ago
JSON representation
- Host: GitHub
- URL: https://github.com/lucassklp/guess-the-draw
- Owner: lucassklp
- Created: 2020-04-18T17:22:42.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2023-02-04T08:37:45.000Z (almost 2 years ago)
- Last Synced: 2023-03-02T23:02:08.168Z (over 1 year ago)
- Topics: angular, canvas, canvas-game, drawing, game, javascript, javascript-game, peerjs, typescript, webrtc
- Language: TypeScript
- Homepage: https://guess-the-draw.lucassklp.vercel.app
- Size: 2.64 MB
- Stars: 2
- Watchers: 3
- Forks: 1
- Open Issues: 6
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# GuessTheDraw
This project was generated with [Angular CLI](https://github.com/angular/angular-cli) version 9.1.0.
## Development server
Run `ng serve` for a dev server. Navigate to `http://localhost:4200/`. The app will automatically reload if you change any of the source files.
## Code scaffolding
Run `ng generate component component-name` to generate a new component. You can also use `ng generate directive|pipe|service|class|guard|interface|enum|module`.
## Build
Run `ng build` to build the project. The build artifacts will be stored in the `dist/` directory. Use the `--prod` flag for a production build.
## Running unit tests
Run `ng test` to execute the unit tests via [Karma](https://karma-runner.github.io).
## Running end-to-end tests
Run `ng e2e` to execute the end-to-end tests via [Protractor](http://www.protractortest.org/).
## Further help
To get more help on the Angular CLI use `ng help` or go check out the [Angular CLI README](https://github.com/angular/angular-cli/blob/master/README.md).