https://github.com/luffah/vim-superpxl
Microcosmic pixel art game engine for Vim inside Vim (beta)
https://github.com/luffah/vim-superpxl
16-colors game-engine pixel-art png terminal vim
Last synced: about 2 months ago
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Microcosmic pixel art game engine for Vim inside Vim (beta)
- Host: GitHub
- URL: https://github.com/luffah/vim-superpxl
- Owner: luffah
- License: gpl-3.0
- Created: 2018-04-16T23:29:45.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2022-01-22T20:32:58.000Z (over 3 years ago)
- Last Synced: 2025-01-18T13:51:33.679Z (3 months ago)
- Topics: 16-colors, game-engine, pixel-art, png, terminal, vim
- Language: Vim script
- Homepage:
- Size: 118 KB
- Stars: 4
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Game creation framework for Vim inside Vim
[
## Why ?
Because we need another approach of working.The origin of this pack is in the boring chronometer of the pomodoro technique.
I wanted a Vim-centered solution with a pinch of fun to make me stop working,
while others pomodoro applications was just another process to kill.## Installation + A simple game example
Get Vim installed on your computer.
Copy `superpxl` folder to `.vim/pack/start/superpxl`.
Start Vim.
```
:e ~/.vim/pack/start/superpxl/doc/samples/pxl_tpl/human.pxl
:so %
```## Features
* Pixel art editor
* Some ascii art facilities
* Sprites
* Template rendering
* Scheduled intrusion of random bot in your working session