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https://github.com/luk3yx/minetest-flow

Yet another formspec library for ~~Minetest~~ Luanti
https://github.com/luk3yx/minetest-flow

luanti luanti-mod minetest minetest-mod

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Yet another formspec library for ~~Minetest~~ Luanti

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README

        

# flow

[![ContentDB](https://content.luanti.org/packages/luk3yx/flow/shields/downloads/)](https://content.luanti.org/packages/luk3yx/flow/)

An experimental layout manager and formspec API replacement for Luanti (formerly Minetest).
Vaguely inspired by Flutter and GTK.

[Online tutorial/demo](https://luk3yx.gitlab.io/minetest-flow-playground/)
([source](https://gitlab.com/luk3yx/minetest-flow-playground))

## Features

#### Layouting

- No manual positioning of elements.
- Automatic layouting using `HBox` and `VBox` containers
- Some elements have an automatic size.
- The size of elements can optionally expand to fit larger spaces
- Elements which get their size based on their label length automatically become
larger/smaller to fit long translations[^label-size].

[^label-size]: This isn't perfect, the actual size of labels depends on the client's font, DPI, window size, and formspec-related scaling settings.

#### Other features

- No form names. Form names are still used internally, however they are
hidden from the API.
- No having to worry about state.
- Values of fields, scrollbars, checkboxes, etc are remembered when
redrawing a form and are automatically applied.
- Has an [inspector mod](https://content.luanti.org/packages/luk3yx/flow_inspector/)
to help with developing and debugging forms.
- Some common security issues with formspec input handling are mitigated.

## Limitations

- This mod doesn't support all of the features that regular formspecs do.
- [FS51](https://content.luanti.org/packages/luk3yx/fs51/) is required if
you want to have full support for Minetest 5.3 and below.
- Make sure you're using the latest version of flow if you are on MT 5.10-dev
or later, older versions used a hack which no longer works.

## Basic example

See `example.lua` for a more comprehensive example which demonstrates how
layouting and alignment works.

```lua
-- GUI elements are accessible with flow.widgets. Using
-- `local gui = flow.widgets` is recommended to reduce typing.
local gui = flow.widgets

-- GUIs are created with flow.make_gui(build_func).
local my_gui = flow.make_gui(function(player, ctx)
-- The build function should return a GUI element such as gui.VBox.
-- `ctx` can be used to store context. `ctx.form` is reserved for storing
-- the state of elements in the form. For example, you can use
-- `ctx.form.my_checkbox` to check whether `my_checkbox` is checked. Note
-- that ctx.form.element may be nil instead of its default value.

-- This function may be called at any time by flow.

-- gui.VBox is a "container element" added by this mod.
return gui.VBox {
gui.Label {label = "Here is a dropdown:"},
gui.Dropdown {
-- The value of this dropdown will be accessible from ctx.form.my_dropdown
name = "my_dropdown",
items = {'First item', 'Second item', 'Third item'},
index_event = true,
},
gui.Button {
label = "Get dropdown index",
on_event = function(player, ctx)
-- flow should guarantee that `ctx.form.my_dropdown` exists, even if the client doesn't send my_dropdown to the server.
local selected_idx = ctx.form.my_dropdown
core.chat_send_player(player:get_player_name(), "You have selected item #" .. selected_idx .. "!")
end,
}
}
end)

-- Show the GUI to player as an interactive form
-- Note that `player` is a player object and not a player name.
my_gui:show(player)

-- You can provide an initial value for `ctx` by adding a second parameter to
-- show(). In the below example, `ctx.value` will be "test".
my_gui:show(player, {value = "test"})

-- Close the form
my_gui:close(player)

-- Alternatively, the GUI can be shown as a non-interactive HUD (requires
-- hud_fs to be installed).
my_gui:show_hud(player)
my_gui:close_hud(player)
```

## Updating forms

If some data displayed inside a form changes (for example a timer or progress
indicator), you can use `form:update` to update the form without resetting
`ctx` or showing the form again if the player has closed it.

Due to formspec limitations, players may lose text typed into fields that
hasn't been sent to the server when `form:update` is called.

```lua
-- Re-shows the form for one player if they have the form open
my_gui:update(player)

-- Re-shows the form for all players that have the form open and where
-- ctx.test == 123
my_gui:update_where(function(player, ctx)
return ctx.test == 123
end)

-- Re-shows the form for all players with the "server" privilege
my_gui:update_where(function(player, ctx)
return core.check_player_privs(player, "server")
end)

-- Re-shows the form for all players with the form open
my_gui:update_where(function() return true end)
```

Inside an `on_event` handler, you can use `return true` instead.

```lua
gui.Button{
label = "Update form",
on_event = function(player, ctx)
return true
end,
}
```

If you're using a form as a HUD, you must call `form:show_hud` to update it.

## Security

Flow ignores potentially malicious formspec input from clients, such as
buttons or fields that haven't been shown to the client, out-of-bounds dropdown
selections, and newlines in `Field` elements (where it's impossible to enter
a newline without pasting it in).

## Other formspec libraries/utilities

These utilities likely aren't compatible with flow.

- [fs_layout](https://github.com/fluxionary/minetest-fs_layout/) is another mod library that does automatic formspec element positioning.
- [fslib](https://content.luanti.org/packages/LMD/fslib/) is a small mod library that lets you build formspec strings.
- [Just_Visiting's formspec editor](https://content.luanti.org/packages/Just_Visiting/formspec_editor) is a Minetest (sub)game that lets you edit formspecs and preview them as you go
- [kuto](https://github.com/TerraQuest-Studios/kuto/) is a formspec library that has some extra widgets/components and has a callback API. Some automatic sizing can be done for buttons.
- It may be possible to use kuto's components with flow somehow as they both use formspec_ast internally.
- kuto was the the source of the "on_event" function idea.
- [My web-based formspec editor](https://forum.luanti.org/viewtopic.php?f=14&t=24130) lets you add elements and drag+drop them, however it doesn't support all formspec features.

## Documentation

More detailed documentation is available at
https://luk3yx.gitlab.io/minetest-flow/. Some code snippets have a "run" button
which will open them in a web-based playground, not all of these will work
properly as the playground doesn't support all formspec elements.