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https://github.com/lukasjhan/othello_protocol
https://github.com/lukasjhan/othello_protocol
Last synced: 21 days ago
JSON representation
- Host: GitHub
- URL: https://github.com/lukasjhan/othello_protocol
- Owner: lukasjhan
- Created: 2023-04-30T08:29:32.000Z (over 1 year ago)
- Default Branch: master
- Last Pushed: 2023-04-30T08:29:59.000Z (over 1 year ago)
- Last Synced: 2024-04-12T05:09:11.513Z (7 months ago)
- Language: Python
- Size: 1.11 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Othello_protocol
This project includes server and clients following the Othello_protocol
## Server
requirements: Python 3.7
To run the server.
```
python server/othello_game_server.py [port number]
```## Library
Contain Python & C++
requirements:
- Python 3.7
- C++17If you want to see an example code, read lib/c++/othello.cpp or lib/python/othello.py
## Current Version & Patch Note
- **othello protocol v1.1.1 (2020.02.02)**
- HOTFIX
- BUG: Client may receive *update* msg and *turn* msg together. it occurs infinite waiting status or timeout.
- FIX: Sleep 1s between sending *update* msg and *turn* msg.
- Server log now includes client's move msg data. (ex. Black move: 5B)## Previous Version List
- othello protocol v1.0 (2020.01.25)
- Initial version.- othello protocol v1.1.0 (2020.02.01)
- Time Limit Changed (20s -> 15s).
- "Update" msg has *move* key value which represent lastest movement on board. (to see in detail, read server/msg.py)## Currently in progress
The server GUI using PyQt5.