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https://github.com/lukekaalim/se-scripting-extension-plugin
Extending Space Engineers ModAPI and InGameScripting API
https://github.com/lukekaalim/se-scripting-extension-plugin
game modding plugin spaceengineers
Last synced: 19 days ago
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Extending Space Engineers ModAPI and InGameScripting API
- Host: GitHub
- URL: https://github.com/lukekaalim/se-scripting-extension-plugin
- Owner: lukekaalim
- Created: 2023-05-09T15:17:11.000Z (over 1 year ago)
- Default Branch: canon
- Last Pushed: 2023-05-12T19:08:26.000Z (over 1 year ago)
- Last Synced: 2024-12-24T04:44:58.425Z (28 days ago)
- Topics: game, modding, plugin, spaceengineers
- Language: C#
- Homepage:
- Size: 49.8 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Scripting Extension Plugin
This Plugin adds some new features for scripting in space engineers,
expanding InGameScripting and Mods.## Features
- **Script Modules**. Reference other mods and their API's directly in your code.
- IngameScript Namespaces. Add your mods's types for use with InGameScripts.See more details in the [features document](docs/features.md)
## Usage
Place you scripts inside an alternative directory in your
Data directory - instead of "Data/Scripts" put it inside
"Data/ScriptModules/MyCoolModule" (no name restriction on the subdirectory);In addition, you need to create a module.manifest.xml file
in that directory, conforming to the following structure:```xml
```
See more details in the [manifest schema](docs/manifest.md)