https://github.com/lukevdb01/rijksmuseum-school-exercise
Web app for the Rijksmuseum: scan QR codes for interactive content.
https://github.com/lukevdb01/rijksmuseum-school-exercise
art firebase rijksmuseum-api vue3 web-application
Last synced: 4 months ago
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Web app for the Rijksmuseum: scan QR codes for interactive content.
- Host: GitHub
- URL: https://github.com/lukevdb01/rijksmuseum-school-exercise
- Owner: Lukevdb01
- License: mit
- Created: 2024-07-28T18:18:04.000Z (almost 2 years ago)
- Default Branch: master
- Last Pushed: 2025-04-30T19:15:31.000Z (about 1 year ago)
- Last Synced: 2025-06-19T02:41:40.135Z (12 months ago)
- Topics: art, firebase, rijksmuseum-api, vue3, web-application
- Language: Vue
- Homepage: https://rijksmuseum.lukevdbroek.nl/
- Size: 6.21 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Rijksmuseum final project (sintlucas)
For this exercise, I developed a web application for the Rijksmuseum. The main goal was to allow visitors to scan a QR code and view information about the related painting. Through this project, I learned a lot about building web applications, working within a tight schedule, and collaborating effectively with other students to create an awesome project. This project was made together [Samed](https://github.com/SamedBozaslan)
You can see the final product at: [Rijksmuseum application](https://rijksmuseum.lukevdbroek.nl/homepage)
### Features
- Scan QR codes to view painting information.
- Interactive and mobile-friendly design.
### How to Run
1. Clone the repository.
2. Install dependencies using `npm install`.
3. Run the application using `npm run dev`.
#### © copyright 2024 - 2025 | Luke van den Broek
# Final Project
The main purpose of this project is showing your programming skills.
You will work alone or in a team of 2 students.
## Collect proof of work in the 'sintlucas' folder
* Photo of the end result.
* Video's of tests.
* Technical design (Tinkercad, WokWi, ...).
* ...
## General planning
2 day parts a week (3 hours each) for 8 weeks. In total 48 hours.

## Phases of the project
Make sure you loop through these phases during the project:
### Proposal + MoSCoW + Design
* Read what the project is about in the PROPOSAL.md, which you can find in the sintlucas folder.
* Ask for details if you still have questions.
* Start designing the application (see below).
### Technical Design: game (if applicable)
A Game Design Document
* Visualizations
* Mechanics
* Dynamics
* Aesthetics
### Technical Design: website, (web) application, VR/AR application, physical computing (if applicable)
A technical design is a translation of the proposal (functional design) to technical terms.
You can think of:
* What stack/frameworks will you use (HTML/CSS/JS, frameworks, etc.)?
* What hardware do you need?
* What parts does your application consist of?
* How will these parts work together (front-end/back-end/database/webservice/...)?
* What data does your application need and how you will you store it (REST webservice/database/SessionStorage api/...)?
* Are there any security risks and how will you deal with them?
* How important is the performance?
* How will you deploy it?
* How will you test it?
* ...
A User Interface design, think of:
* Draw (paper or digital) a wireframe.
* Write a style guide with more info about fonts, colors, logo etc.
* ...
### User Interface design (if applicable)
Create a user interface design (drawing) and save a screenshot in the `sintlucas` folder.
## Prepare
* Write down the Issues (user stories) in `GitHub Issues` (which will act as your backlog).
* Use the MoSCoW method to prioritize the backlog items (M: Must have, S: Should have, C: Could have, W: Won't have).
* Create a Scrum Board in GitHub Projects.
* Refine each item into smaller, more technical items (this is called the sprint planning).
* Place just enough refined items in the Scrum Board in the ToDo column (this is called the sprint backlog).
Enough means that you can finish all items in the sprint.
## Realise: development
* Start each lesson with a stand-up meeting:
* Open the scrum board
* Every team member answers these questions:
* What did you do last time?
* What will you do today?
* Are there any impediments in your way?
* Start developing on the sprint backlog items (ToDo).
Don't forget:
* Pull the changes of your team members regularly.
* Commit and push your changes regularly to prevent merge conflicts.
* Make sure that your code is readable and has comments.
## Test
* Think beforehand how you will test your application/product.
* Make video's/photos of the tests and place them in the sintlucas folder.
## Feedback and feedforward
* During development, you will get a review and a retrospective with one of the teachers.
* During the last lesson you will present the results to the other teams.
* The teacher will evaluate your work (see the file `SD - Feedback en feedforward door docent`).
* Your designs are in line with the requirements (6).
* The issues have been refined into smaller, more technical items (8).
* The final product is in line with the designs (9).
* You can argue why you made certain choices (9).
* The product runs smooth and is bug free (10).
* The code is clean, readable and follows code conventions (11).
* The product has been tested (12).
* You can evaluate the process and are open to feedback (16).