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https://github.com/lukewilliamboswell/roc-ray
Roc graphics and GUI
https://github.com/lukewilliamboswell/roc-ray
roc-lang
Last synced: about 1 month ago
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Roc graphics and GUI
- Host: GitHub
- URL: https://github.com/lukewilliamboswell/roc-ray
- Owner: lukewilliamboswell
- License: upl-1.0
- Created: 2024-01-13T01:08:44.000Z (11 months ago)
- Default Branch: main
- Last Pushed: 2024-11-04T02:09:10.000Z (about 1 month ago)
- Last Synced: 2024-11-04T03:18:29.704Z (about 1 month ago)
- Topics: roc-lang
- Language: Rust
- Homepage: https://lukewilliamboswell.github.io/roc-ray/
- Size: 9.25 MB
- Stars: 23
- Watchers: 5
- Forks: 5
- Open Issues: 11
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- roc-awesome - lukewilliamboswell/roc-ray
- learn-roc - roc-ray
README
# Roc Ray Graphics Platform
[Roc](https://www.roc-lang.org) platform for building graphics applications, like games and simulations, while using the [Raylib](https://www.raylib.com) graphics library.
We aim to provide a nice experience for the hobby developer or a small team who wants to build a game or graphical application in Roc.
## Features
- Simple API for 2D graphics (3D coming soon)
- Built on the awesome Raylib library
- Cross-platform support for Linux, macOS, and Windows (hopefully Web coming soon)
- Write games using Roc, the Fast, Friendly, and Functional programming language
- Designed for beginners, hobby developers and small teams## Documentation
Checkout the docs site at [lukewilliamboswell.github.io/roc-ray](https://lukewilliamboswell.github.io/roc-ray/)
## Example
(requires cloning the repository locally)
```roc
app [Model, init, render] { rr: platform "../platform/main.roc" }import rr.RocRay
import rr.Drawwidth = 800
height = 600Model : {}
init : Task Model []
init =RocRay.setWindowSize! { width, height }
RocRay.setWindowTitle! "Basic Shapes"Task.ok {}
render : Model, RocRay.PlatformState -> Task Model []
render = \_, _ ->Draw.draw! White \{} ->
Draw.text! { pos: { x: 300, y: 50 }, text: "Hello World", size: 40, color: Navy }
Draw.rectangle! { rect: { x: 100, y: 150, width: 250, height: 100 }, color: Aqua }
Draw.rectangleGradientH! { rect: { x: 400, y: 150, width: 250, height: 100 }, top: Lime, bottom: Navy }
Draw.rectangleGradientV! { rect: { x: 300, y: 250, width: 250, height: 100 }, top: Maroon, bottom: Green }
Draw.circle! { center: { x: 200, y: 400 }, radius: 75, color: Fuchsia }
Draw.circleGradient! { center: { x: 600, y: 400 }, radius: 75, inner: Yellow, outer: Maroon }
Draw.line! { start: { x: 100, y: 500 }, end: { x: 500, y: 500 }, color: Red }Task.ok {}
```![basic shapes example](examples/demo-basic-shapes.png)
## Getting Started
### Clone the repository
```
$ git clone https://github.com/lukewilliamboswell/roc-ray.git
```### Linux and MacOS
*Required dependencies*
1. Install [roc](https://www.roc-lang.org)
2. Install [rust](https://www.rust-lang.org/tools/install)
3. Install dev tools on linux `sudo apt install build-essential git` or on macOS `xcode-select --install`
4. Install [just](https://github.com/casey/just?tab=readme-ov-file#packages)Run an example:
```
$ just dev examples/pong.roc
```**OR**
Use the [nix package manager](https://nixos.org/download/) to install the dependencies
```
$ nix develop
$ just dev examples/pong.roc
```### Windows
1. Ensure you have [cargo](https://www.rust-lang.org/tools/install) in your path.
2. Install [just](https://github.com/casey/just?tab=readme-ov-file#packages)
3. Run `just setup` to download a windows build of RocRun an example:
```
PS > just dev .\examples\pong.roc
```The unofficial Windows release of roc can be manually downloaded at [lukewilliamboswell/roc/releases/tag/windows-20241011](https://github.com/lukewilliamboswell/roc/releases/tag/windows-20241011)
```
PS > roc version
roc built from commit b5e3c3e441 with additional changes, committed at 2024-10-09 11:34:35 UTC
```## Contributing
To run the tests locally:
```
$ ./ci/all_tests.sh
```We are exploring how we can make a nice API for Roc and experimenting with different ideas, not quite a 1-1 mapping of the raylib API. We hope to find a nice balance between Roc's functional and Raylib's imperative style.
This platform is young, and there is a lot of work to do. You are welcome to contribute ideas or PR's, please let us know if you have any questions or need help.