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https://github.com/lunaristudios/tsukisuite

A toolsuite created to make Unity development easier
https://github.com/lunaristudios/tsukisuite

csharp nuget-package unity unity-3d unity-asset unity-editor unity-plugin unity2d unity3d unity3d-plugin

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A toolsuite created to make Unity development easier

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![Tsuki Logo](Assets/Content/128w/TsukiLogo_Black_128px.png)

# TsukiSuite





TsukiSuite is an open source, free for commercial use suite of libraries created for making Unity development more
pleasant.

Each library can be compared as a version of Google's [Guava](https://github.com/google/guava), but created for Unity

Currently, four of those exists, but more will be added as the need for them surface

* Tsuki Runtime _(Core libraries & algorithms)_
* Tsuki Entities _(Gameplay Architecture)_
* Tsuki Editor _(Editor specific libraries)_
* Tsuki Graphs _([Graph Theory](https://en.wikipedia.org/wiki/Graph_theory) libraries)_

## Installation

1. Install **Unity 2020.3** or older
2. Open Unity Package Manager.
![](Static/Installation_1.png)
3. Click on the the '+' icon, add package from git URL, as paste the following url: `https://github.com/LunariStudios/TsukiSuite.git#upm`.
![](Static/Installation_2.png)
4. Wait for the download and you are done! You can now freely use Tsuki
## Features and examples

* Collections
```csharp
List list = new List();
if (list.IsEmpty()) {
Debug.Log("Is empty!");
}
```
```csharp
public struct Data {
public string Name;
public int Priority;
}

List data = PopulateListWithRandomData();
Data withHighestPriority = data.MaxBy(d => d.Priority)
```
* Colors
```csharp
Color color = Colors.RandomColor();
Color newColor = color.SetHue(Mathf.Sin(Time.time));
```
```csharp
Color a = new Color(1, 0, 1, 1);
ColorHSV b = a;
ColorHSV colorHSV = new ColorHSV(0, 1, 1, 1);
Color c = colorHSV;
```
* Editor
```csharp
// Bonus: A list of hidden UnityEditor GUIStyles!
var style = GUIStyles.Get(GUIStyles.box);
var labelRect = position.GetLine(2);
EditorGUI.LabelField(labelRect, "I am on the third with the console info style!", style);
```
* UI
```csharp
// No need to declare a copy of Graphic.color
Text.SetAlpha(Mathf.Sin(Time.time));
Text.SetHue(Mathf.Cos(Time.time));
```
* And many more

## Planned features

* Code Generation tool using T4 templates.
* Best practices knowledge base and bad practice detection.