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https://github.com/luncosim/lunco-assets-raw

Raw assets to be adapted for the Godot
https://github.com/luncosim/lunco-assets-raw

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Raw assets to be adapted for the Godot

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README

          

# LunCo: Assets

This repository containts raw blender models and other assetes not adapted to LunCo.
The models in this repo to be converted into Godot-compatible file format
Models used in this repo are based on MIT-compatible source.

This repo uses **git lfs**. Check below how to use it

In general the following structure
[Pack name]/
materials/
parts/
assemblies/
environment/
shared/
textures/
README.MD
info.json

## Blender Models

### Requirements
1. Blender files should contain only one model of best quality
2. Origin should match geometrical center of the model
3.

### Exporting
1. Use [Blender ESCN exporter](https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/escn_exporter/index.html) with settings
1. Animation mode: Scene
2. Materials mode: Spatial

## Suggestion
1. Use [Building topology](https://w3c-lbd-cg.github.io/bot/)
2. How to describe robots?

## Tips & Tricks

### Missing files in Blender

File -> External data -> Find missing files

### How to use **git lfs**


How to install git lfs (click to expand)

1. Install git lfs:

1.1 MacOS:

brew install git-lfs

1.2 Other OS:

[git lfs](https://git-lfs.github.com)

1. Activate **git lfs** (once on computer):

git lfs install


How to clone and use this repo with git lfs (click to expand)

1. Clone repo:

git lfs clone git@github.com:LunCoSim/lunco-vision-video.git

2. If repo cloned without lfs:
a. Goto to directory

cd lunco-vision-video
b. type

git lfs pull

3. Now all the Blender models will be downloaded to your computer. Start using them!

4. Push & pull binary files as reqular


How to commit binary files (click to expand)

1. Start tracking files

git lfs track "*.blend", "*.png", "*.jpg", "*.jpeg", "*.tif", "*.gif", "*.bmp", "*.svg", "*.hdr"

2. With with files as usual