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https://github.com/luncosim/lunco-sim
LunCo: virtual universe to design real space missions 🌎🚀🌚
https://github.com/luncosim/lunco-sim
desci engineering exploration flatsat godot godot4 godotengine gravity ksp lander lunar mbse moon newspace nft open-source rocket simulation space spacex
Last synced: 2 days ago
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LunCo: virtual universe to design real space missions 🌎🚀🌚
- Host: GitHub
- URL: https://github.com/luncosim/lunco-sim
- Owner: LunCoSim
- License: mit
- Created: 2022-05-20T10:23:54.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2025-01-06T09:18:16.000Z (18 days ago)
- Last Synced: 2025-01-22T15:07:15.501Z (2 days ago)
- Topics: desci, engineering, exploration, flatsat, godot, godot4, godotengine, gravity, ksp, lander, lunar, mbse, moon, newspace, nft, open-source, rocket, simulation, space, spacex
- Language: GDScript
- Homepage: https://lunco.space
- Size: 105 MB
- Stars: 64
- Watchers: 8
- Forks: 15
- Open Issues: 29
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# LunCo: Everyone can do Space
LunCo is a open-source simulation tool designed for planning space missions, with a focus on lunar settlements.
![](https://gateway.lighthouse.storage/ipfs/bafybeibtwxdybz5onr5zwqotia64lbsgju6r55nwp23bosd4mxwy25siqa)
*Coming soon via [ivoyager](https://github.com/ivoyager)*Built with the powerful Godot 4 engine, LunCo aims to revolutionize the way space engineers design and collaborate on complex systems.
## [Try in Browser](https://alpha.lunco.space)
## 🌌 Vision
Our vision is to provide a comprehensive suite of open-source applications tailored for Lunar Base engineering, including:
- **Unified Platform**: LunCo serves as a central hub, bringing together the best of open-source space engineering tools, offering a unified experience for users.
- **Requirements Management**: Streamline and manage your project requirements with ease.
- **Models Visualizations**: Visualize and interact with your designs in a 3D environment.
- **Collaborative Training**: Train and collaborate with your team in real-time.
- **Digital Twin**: Create a digital replica of your lunar colony for simulations and analysis.![](https://gateway.lighthouse.storage/ipfs/bafybeidjpafb6zg5lalug7z5sfzvszh2erskbbdqcloejr2asex2lfg4ky)
### 💰 Donations
Support us on [JuiceBox](https://juicebox.money/v2/p/763)!
## 🚀 Features
1. **Lunar 3D Mapping**: Dive into a high-resolution 3D map of the Moon, offering unparalleled detail and accuracy. Plan your missions with precision, leveraging real lunar spatial data for an immersive experience.
2. **Collaborative Mission Design**: Work in real-time with fellow space engineers from around the world. Share, discuss, and refine your lunar mission designs in a collaborative metaverse, powered by web3 tools.
3. **IP-NFT for Designs**: Protect and monetize your innovative space mission designs by issuing them as Intellectual Property Non-Fungible Tokens (IP-NFTs). Showcase your expertise and gain recognition in the space engineering community.
4. **Decentralized Engineer Profiles**: Create your decentralized engineer profile. Manage access, showcase your projects, and connect with peers in a secure and transparent manner.
5. **Interactive Training Modules**: Engage in hands-on training sessions within the LunCo platform. Simulate real-world lunar scenarios, test your designs, and receive instant feedback, all within a dynamic and interactive environment.## 🛠 Installation
0. The development is done on Linux Mate, so there could be issues running on Windows and MacOs. Please reach us
1. Install [Godot 4](https://godotengine.org/download/)
1. Your Godot installation has to be available via comammand line. Check [this](https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html) tutorial to set it up2. Install [FBX2glTF](https://github.com/godotengine/FBX2glTF/tags):
1. Download the file and place it somewhere. Do not put it into LunCo folder, as you could have issues with git
2. Godot will ask for this file when you will open the project
3. Install [git lfs](https://github.com/git-lfs/git-lfs#getting-started)
4. Clone this repo in a terminal:
```bash
git clone -b main --single-branch --recurse-submodules https://github.com/LunCoSim/lunco-sim.git
```
5. After cloning, change directory to project folder
```bash
cd lunco-sim
```6. Run below command to install addons using [gd-plug](https://github.com/imjp94/gd-plug)
```bash
./install_addons.sh
```7. Open the project in Godot and run
## 🌐 Community & Support
Join our vibrant community and stay updated on the latest developments:
- [Discord Server](https://discord.gg/uTEFrW32)
- [Twitter](https://twitter.com/LunCoSim)
- [Official Website](https://lunco.space/)
- [LinkedIn](https://www.linkedin.com/company/luncosim/)
- [YouTube Channel](https://www.youtube.com/@LunCoSim)## 💖 Support LunCo
Support us on [JuiceBox](https://juicebox.money/v2/p/763)!