https://github.com/luukebenau/sacacheckers
Fully functional checkers game VS AI (MiniMax, Alpha Beta pruning)
https://github.com/luukebenau/sacacheckers
ai alpha-beta-pruning checkers csharp game minimax minimax-algorithm wpf
Last synced: about 2 months ago
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Fully functional checkers game VS AI (MiniMax, Alpha Beta pruning)
- Host: GitHub
- URL: https://github.com/luukebenau/sacacheckers
- Owner: LuukEbenau
- Created: 2019-05-15T11:40:18.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2022-12-08T01:58:28.000Z (over 2 years ago)
- Last Synced: 2024-10-06T10:20:58.751Z (8 months ago)
- Topics: ai, alpha-beta-pruning, checkers, csharp, game, minimax, minimax-algorithm, wpf
- Language: C#
- Homepage:
- Size: 16.8 MB
- Stars: 9
- Watchers: 1
- Forks: 1
- Open Issues: 5
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Metadata Files:
- Readme: README.md
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README
# SacaCheckers
This project is a project I've made for my study earlier in 2018, and I decided I decided to put it here on github, to perhaps help some people.
Sacacheckers is a Checkers (Droughts) game, made in WPF.
## Main goals & Features:
-Singleplayer 1v1
-Singleplayer vs AI (currently I have an AI using the minimax algorithm & alpha beta pruning, optimized using multiple threads.)
-Playback of the moves in the game afterwards
-Timed turns
I put it on Github to perhaps help some other people with an example of the MiniMax algorithm in checkers; who want to make checkers themselves or who want to continue to the project/ fork the project.If you found any of my project helpful, i would appreciate a star :)
And if you have any questions, feel free to ask!