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https://github.com/mac-r/jedi-power


https://github.com/mac-r/jedi-power

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# Jedi Power

This is the rep of Jedi Power. I wrote this online game in a couple of hours as a way to entertain myself while writing a research paper on stochastic modelling.

[Play the Game](http://mac-r.github.com/jedi-power/ "Jedi Power")

That was the 2nd day of May 2012, when I wrote a letter to each student of Graduate School of Management, where I was studying at that time.

The letter was the following:

>Dear Friends!
>It's a well known fact that May is a very intensive and hard month in the life of GSOM >undergraduates and masters. That's why I'd like to gift you with a small present which >should cheer you up!
>
>**Legend**
>The Jedi are major characters in the Star Wars universe. The Jedi use a power called the >Force, which emit a controlled energy flow in order to serve and protect the Galactic >Republic and the galaxy at large from conflict or governmental instability.The best of >Human being can have not more than 47% of this universal energy. There are only 0,09% of >such people in the Solar System.
>
>Now you've got a chance to check if you are one of them!
>
>**Link to the game**
>http://mac-r.github.com/jedi-power/
>
>**Gameplay**
>You will see the icon of Master Yoda in the middle of the screen on the left. When you hold >the icon, asteroids get activated and you should keep Yoda untouched with them as long as >you can. Special algorithms estimate your Jedi Power during this process. Try to do your >best! :)
>
>The source of my inspiration was NASA pilots reaction assessment test. Deterministic >behaviour of asteroids was modified. You'll never meet the same scenario during the round. >Thus the game gets really challenging and exciting!
>
>**Link to the game once more**
>http://mac-r.github.com/jedi-power/
>
>If you liked it, please spread a good word about it. Your advice and critics are highly >appreciated as well.
>Best wishes!
>Max

That was my first attempt to make a viral app. Total page views reached 15 000 in four days. That's not much, really. I believe that if there were better tools to proove achievements the virality rate could be higher.