https://github.com/mackron/openta
An attempt to recreate the original Total Annihilation from scratch.
https://github.com/mackron/openta
Last synced: 3 days ago
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An attempt to recreate the original Total Annihilation from scratch.
- Host: GitHub
- URL: https://github.com/mackron/openta
- Owner: mackron
- License: mit
- Created: 2016-06-04T03:21:34.000Z (about 10 years ago)
- Default Branch: master
- Last Pushed: 2019-03-17T05:07:23.000Z (about 7 years ago)
- Last Synced: 2025-01-14T05:43:30.398Z (over 1 year ago)
- Language: C
- Size: 659 KB
- Stars: 3
- Watchers: 4
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
OpenTA is an attempt to recreate the original Total Annihilation from
scratch. It's still early days and there's no gameplay, so don't get
too excited just yet.
Building
========
Building OpenTA is easy:
- clone this repository and it's submodules
- compile source/openta/ta_main.c using your favourite compiler
You may need to link to a few ubiquitous system libraries, but there are
no hard to build dependencies.
License
=======
The code in this repository is released under the MIT license, but you
need the original game's assets in order to actually run it which you'll
need to buy if you don't already have it. You can buy the game from GoG.
See LICENSE for a copy of the license.