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https://github.com/madnight/kalonline-mod-collection

Kal Online game reverse engineering / modding
https://github.com/madnight/kalonline-mod-collection

game inline-assembly kal-online kalonline-mod-collection reverse-engineering

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Kal Online game reverse engineering / modding

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# kalonline-mod-collection
[![Build Status](https://travis-ci.org/madnight/kalonline-mod-collection.svg?branch=master)](https://travis-ci.org/madnight/kalonline-mod-collection)
[![License: GPL v2](https://img.shields.io/badge/License-GPL%20v2-blue.svg)](https://www.gnu.org/licenses/gpl-2.0.html)

This repo contains old code written for the game [Kal Online](https://en.wikipedia.org/wiki/Kal_Online). This is basically a collection of some game modifications like extra commands, server and clientside cheat protection, level extension, monster spawns, ... . Since Kal Online is a closed source game the only way to modify the game is via low level hooks, hence i used C++ and inline assembly. There is a more or less inactive development forum section on [Ragezone](http://forum.ragezone.com/f241/) were we shared our thoughts, code and ideas.

Used Tools:

- [IDA Pro](https://www.hex-rays.com/products/ida/)
- [OllyDbg](http://ollydbg.de/)
- Visual Studio 2010

Every Folder starting with "Mad" is from me.
Engine and Core is from revo, full credits to him for this awesome amount of work over the years.
Pulse, SDK, Sora, Sue is mainly from kealy, full credits to him + credits to sirix and striker.