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https://github.com/mafintosh/noise-network

Authenticated P2P network backed by Hyperswarm and Noise
https://github.com/mafintosh/noise-network

Last synced: 7 days ago
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Authenticated P2P network backed by Hyperswarm and Noise

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README

        

# noise-network

Authenticated network P2P backed by [Hyperswarm](https://github.com/hyperswarm) and [Noise](https://github.com/emilbayes/noise-peer)

## Usage

First spin up a server

```js
const noise = require('noise-network')

const server = noise.createServer()

server.on('connection', function (encryptedStream) {
console.log('new encrypted stream!')

// encryptedStream is a noise-peer stream instance
encryptedStream.on('data', function (data) {
console.log('client wrote:', data)
})
})

const keyPair = noise.keygen()

// Announce ourself to the HyperSwarm DHT on the following keyPair's publicKey
server.listen(keyPair, function () {
console.log('Server is listening on:', server.publicKey.toString('hex'))
})
```

Then connect to the server by connecting to the public key

```js
// noise guarantees that we connect to the server in a E2E encrypted stream
const client = noise.connect('{public key from above}')

// client is a noise-peer stream instance
client.write('hello server')
```

## API

#### `const server = noise.createServer([options])`

Create a new Noise server.

Options include:

```js
{
// validate the remote client's public key before allowing them to connect
validate (remoteKey, done) { ... },
// you can add the onconnection handler here also
onconnection (connection) { ... }
}
```

#### `const client = noise.connect(serverPublicKey, [keyPair])`

Connect to a server. Does UDP hole punching if necessary.
`serverPublicKey` must be of type Buffer or hex.

## License

MIT