https://github.com/maifeeulasad/unity-dynamic-prefab
Unity Dynamic Prefab-Based on level
https://github.com/maifeeulasad/unity-dynamic-prefab
Last synced: about 1 year ago
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Unity Dynamic Prefab-Based on level
- Host: GitHub
- URL: https://github.com/maifeeulasad/unity-dynamic-prefab
- Owner: maifeeulasad
- License: gpl-3.0
- Created: 2019-04-15T11:12:09.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2019-04-15T11:49:05.000Z (about 7 years ago)
- Last Synced: 2025-02-13T21:37:46.156Z (over 1 year ago)
- Language: C#
- Size: 435 KB
- Stars: 2
- Watchers: 2
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Unity-Dynamic-Prefab
Unity Dynamic Prefab-Based on level
Simple basic
public Material[] materials = new Material[2];
void Awake()
{
string sceneName = SceneManager.GetActiveScene().name;
if (sceneName.Equals("RedScene"))
{
GetComponent().material = materials[0];
}
else if (sceneName.Equals("GreenScene"))
{
GetComponent().material = materials[1];
}
}

