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https://github.com/malaksadek/tomthethief
A 2D Maze-Based Video Game 🎮 💻 (2015)
https://github.com/malaksadek/tomthethief
2d-game 2d-sprites c-plus-plus djikstra-algorithm game-development sfml sfml-game tiled tiled-map-editor video-game
Last synced: about 7 hours ago
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A 2D Maze-Based Video Game 🎮 💻 (2015)
- Host: GitHub
- URL: https://github.com/malaksadek/tomthethief
- Owner: MalakSadek
- License: gpl-3.0
- Created: 2020-05-14T18:39:57.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2021-03-25T16:14:22.000Z (over 3 years ago)
- Last Synced: 2024-09-09T16:11:47.441Z (2 months ago)
- Topics: 2d-game, 2d-sprites, c-plus-plus, djikstra-algorithm, game-development, sfml, sfml-game, tiled, tiled-map-editor, video-game
- Language: C++
- Homepage:
- Size: 2.65 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Tom The Thief
A 2D Maze-Based Video Game 🎮 💻 (2015)The game is coded in `C++` and begins with an introductory comic strip and the main menu also allows the user to alter various settings. The start of the game is in a hub, featuring a mini-map, that allows the user to select the level they want to play, the actual game is a maze that is hidden from the user, except for a field of view around the character. The user must collect coins and a key to open the door and escape the level, however enemies begin chasing the character once they reach a certain threshold distance from them and will follow the character using `Djiksta's shortest path algorithm`. The levels progress in difficulty. The graphics are implemented using `SFML`, `2D Sprite Sheets` are used for animated components, and the worlds were created using `Tiled`.
# Contact
* email: [email protected]
* LinkedIn: www.linkedin.com/in/malak-sadek-17aa65164/
* website: http://malaksadekapps.com/