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https://github.com/manatlan/htagui
Htag.ui ... Basic widgets for htag apps
https://github.com/manatlan/htagui
Last synced: 2 months ago
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Htag.ui ... Basic widgets for htag apps
- Host: GitHub
- URL: https://github.com/manatlan/htagui
- Owner: manatlan
- License: mit
- Created: 2024-04-10T13:08:55.000Z (9 months ago)
- Default Branch: main
- Last Pushed: 2024-09-23T10:06:13.000Z (3 months ago)
- Last Synced: 2024-10-17T13:38:59.722Z (2 months ago)
- Language: Python
- Size: 359 KB
- Stars: 2
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# htagUI
This is a (basic) UI toolkit for [htag](https://github.com/manatlan/htag) apps. Contrario to [htbulma](https://github.com/manatlan/htbulma), this one is a minimal toolkit, providing only useful and solid widgets, and will be maintained (you can use it ;-)).
[![Test](https://github.com/manatlan/htagui/actions/workflows/on_commit_do_all_unittests.yml/badge.svg)](https://github.com/manatlan/htagui/actions/workflows/on_commit_do_all_unittests.yml)
**roadmap**
- provide a darker theme css
- test test & test, to be rock solid
- be available in htag4brython too, with the same apis.
- perhaps provide version using "shoelace web components", or "simple bulma styles" (like htbulma) ... but the basics version (current one) will always be available, with its minimal footprint (js/css dependancies in mind)**INSTALL**
```bash
python3 -m pip install -U htagui
```
**note**: it will install htag and htagui, and provide the `ui` in the htag namespace (`htag.ui`)A hello world could be :
```python
from htag import Tag, Runner, uiclass MyApp(ui.App):
def init(self):
self <= ui.Button("test", _onclick=lambda ev: self.ui.alert( "hello world" ) )if __name__ == "__main__":
Runner(MyApp).run()
```It provides some (ready-to-use) Htag Objects, and some utilities methods.
## Object App
This is a surcharge of Tag.body( ... ) which auto provide an `ui` property on the instance, to interact with `Dialog` features
In place of:
```python
class MyApp(Tag.body):
def init(self):
self.ui = ui.Dialog(self) # <- it will do that, automatically
self <= ui.Button("test", _onclick=lambda ev: self.ui.alert( "hello" ) )
```you can do :
```python
class MyApp(ui.App):
def init(self):
self <= ui.Button("test", _onclick=lambda ev: self.ui.alert( "hello" ) )
```## Object Button
A simple surcharge of Tag.button(...), to define a css class
```python
import htagui as ui
self <= ui.Button("my button",_class="myclass", _onclick = myevent )
```## Object Input
A simple surcharge of Tag.input(...), to define a css class
```python
import htagui as ui
self <= ui.Input(_value="my value", _name="myfield", _class="myclass", _required=True )
```Availables managed `type`s (setted with `_type`) params:
* `text` : the default one (if omitted): an input text
* `checkbox` : a checkbox
* `radio` : a radio button (non sense : use ui.Radios or uiIRadios !)
* `range` : a slider/rangeFor `text`: a special field "_label" will set the html "placeholder" attribut.
## Object Textarea
A simple surcharge of Tag.textarea(...), to define a css class
```python
import htagui as ui
self <= ui.Textarea("my value", _name="myfield", _class="myclass", _required=True )
```A special field "_label" will set the html "placeholder" attribut.
## Object Spinner
A spinner object.
```python
import htagui as ui
self <= ui.Spinner()
```## Objets "I-fields"
Theses are interactive/reactive fields, which are automatically synced between client and server side, thru a 'value' property
- IText .. an input of type text
- ITextarea ... a textarea
- IBool ... an input of type checkbox
- IRange ... an input of type range
- ISelect ... a multichoice select/option
- IRadios ... a multichoice radio buttons## Object Select
An htag class to help to create "select/option" html tags, using a dict of {value:title, ...}.
```python
import htagui as ui
self <= ui.Select( dict(a="A",b="B"), _value="a", _name="myfield" )
```## Object Radios
An htag class to help to create "radio button choices" html tags, using a dict of {value:title, ...}.
```python
import htagui as ui
self <= ui.Radios( dict(a="A",b="B"), _value="a", _name="myfield" )
```## Object Menu
An htag class to help to create a (first-level) menu and menu items, using a dict of {title:callback,...}
```python
import htagui as ui
ux = ui.Dialog(self)
entries={
"menu1": lambda: ux.notify("menu1"),
"menu2": lambda: ux.notify("menu2"),
"menu3": lambda: ux.notify("menu3"),
}
self <= ui.Menu( entries )
```## Object Form
A simple surcharge of Tag.form(...) where you can define a callback to call a method wich will receive a python "dict" of all named inputs defined in the form.
```python
import htagui as ui
ux = ui.Dialog( self )
form = ui.Form( onsubmit=lambda dico: ux.notify(str(dico)) )
form <= ui.Input(_name="mystring",_placeholder="input something")
form <= ui.Button("ok")
self <= form
```## Object FileUpload
A simple surcharge of Tag.input( _type='file'...) which call a method to upload the selected file.
```python
import htagui as uidef uploaded(name:str, content:bytes):
print(name,content)self <= ui.FileUpload( uploaded , _multiple=True)
```## Object Tabs
An htag class to easily create tabs structure. And provides somes attributs/methods to interact with it.
```python
import htagui as ui
tab1 = Tag.div("content1",name="tab1") # tab object needs a `name` property !
tab2 = Tag.div("content2",name="tab2")
t = ui.Tabs( tab1, tab2 )
self += t
```### method t.add_tab( obj )
A method to add dynamically a tab instance, which is automatically selected.
(note that the tab object needs a `name` property !)### property t.selected
Dynamic property to retrieve or select the current selected tab.
### event "onchange"
Event which is called when selected index changes.
## Object Dialog
Expose "Dialog boxes" with methods on the instance.
Note that, there can be only one dialog at a time (except toast notification)```python
import htagui as ui
dialog = ui.Dialog( self )
```### method dialog.alert(obj, size:float=None)
(like js window.alert(...)) Display a modal dialog box containing the object 'obj' (obj must be str'able)
size is a float to force the percent of width on the dialog box. If None, it will use the default from the ui used.
### method dialog.confirm(obj, cbresponse=lambda bool)
(like js window.confirm(...)) Display a modal dialog box containing the object 'obj' (obj must be str'able), and let the user click on Yes|No buttons, which will call the cbresponse callback with True or False ...
### method dialog.prompt(title, value=None, cbresponse=lambda val)
(like js window.prompt(...)) Display a modal dialog letting the user edit the `value` in an Input box, with a `title` (title must be str'able). When the user click the OK button the value is sent in the callback cbresponse. (clicking the cancel button does nothing, except close the dialog)
### method dialog.notify(obj, time=2000)
Display a toast message (notification), in the right-bottom ... during 2000 ms.
(currently toast messages are not stacked)### method dialog.pop(obj, xy:tuple)
Display an object, at coords (x,y).
ex "create a popmenu", using "Menu object"
```python
import htagui as ui
dialog = ui.Dialog(self)
entries={
"menu1": lambda: dialog.notify("menu1"),
"menu2": lambda: dialog.notify("menu2"),
"menu3": lambda: dialog.notify("menu3"),
}
self <= ui.Button("pop menu", _onclick=lambda ev: dialog.pop( ui.Menu(entries) ,(ev.clientX,ev.clientY)) )
```
note: it ensures that the object is fully visible in the inner window.### method dialog.drawer(obj, mode="left")
Display a drawer, in the left-side. mode can be left,right,top,bottom.
### method dialog.page(obj=None)
Display a full page 'obj', or remove page if obj is None. (note that ui.close() does not close the page)
### method dialog.block(obj=None)
Display a modal dialog box containing the object 'obj'. But the dialog is not closable, so be sure to provide a way to close it.
### method dialog.close()
Close programatically, the current ui dialog.
### method dialog.clipboard_copy(txt:str)
Copy the txt in the clipboard
### method dialog.clipboard_paste( lambda content )
Call the callback with the text content from the clipboard. (user may need to authorize the interaction from the navigator)
### method dialog.download( name:str, content:bytes ):
Force the navigator to download a file named 'name', with the content bytes 'content' into the browser.
## Object HSplit & VSplit
A Tag object to use "SplitJS"
```python
import htagui as ui
split = ui.HSplit( Tag.div(1), Tag.div(2), sizes=[60,40], minSize=100, _style="border:2px solid red;height:100px" )
self <= split
```methods:
split.setSizes( [50,50] )
split.onchange = lambda object: print( object.sizes ) # event## Object Sortable
A component to let the user reorder items using drag'n'drop.
```python
ll=[Tag.div(f"Item {i} (drag me)",value=i) for i in range(10)]
def onchange(o:ui.Sortable):
print( str([i.value for i in o.values]) )self <= ui.Sortable(ll,onchange=onchange)
```## Object VScroll
A component to help you to create an infinite scroller.
```python
def feed():
yield [Tag.div(i) for i in range(20) ]self <= Tag.div(_style="height:200px; border:1px solid red;" ) <= ui.VScroll( feed )
```This component should be embbeded in an element which have a constraint on its height. The given callback should yield Tag(s) (or `None` to finnish the endless scroll)
## Object VScrollPager
A component (which inherit from VScroll) to present a finnished list of items in an "on-demand" way (create items on-demand), can contain a big amount of data.
```python
ll=[lambda i=i: MyObject(i) for i in range(1,200_000_000)]
self <= Tag.div(_style="height:200px; border:1px solid red;" ) <= ui.VScrollPager(ll,preload=50,moreload=10,endzone=50)```
This component should be embbeded in an element which have a constraint on its height. `preload` is the number of items which will be created (it should overflow on height). `moreload` is the number of items which will be loaded when scrolling is in the `endzone` pixels at the end.Note that the list is a list of lambda (`List[Callable[[], Tag]]`) to create the rendering on-demand.
## Object View
A view component which handle the browser navigation mechanism (go back)
**IMPORTANT**:
- this component is here for tests only (it may disappear if real problems)
- FOR POWER USERS : may be used as first class, and you need to understand how htag works, and how the browser history works ! (if the object is deleted -> nothing work)TODO: make a better good example !
```python
default_view=Tag.div("Default view")
v = ui.View( default_view, _style="border:1px solid red;width:100%;height:400px" )
self <= ui.Button("p1", _onclick = lambda ev: v.go( Tag.div("p1") ))
self <= ui.Button("p2", _onclick = lambda ev: v.go( Tag.div("p2") ))
self <= v
```
## Object Gridsignature : Grid(format,vformat="auto",gap="1px",**a)
A simple grid container
example:
```pythong = Grid("1fr 1fr 2fr")
g <= Tag.div( "2colums",_style="grid-column:1 / 3")
g <= Tag.div( "1column")```
## utilities methods
### hflex & vflex
Methods to create an HBox or VBox htag class (flexbox horizontal or vertical, with nowrap mode)
```python
import htagui as ui
HBox = ui.hflex(50, 50) # create a hbox of 2 elements of 50% each
self <= HBox( Tag.div(1), Tag.div(2) )
```