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https://github.com/manlaig/object_placement_unity
RTS style building placement in Unity
https://github.com/manlaig/object_placement_unity
game-design game-development gamedev object-placement rts-game rts-style starcraft starcraft2 unity unity3d
Last synced: about 2 months ago
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RTS style building placement in Unity
- Host: GitHub
- URL: https://github.com/manlaig/object_placement_unity
- Owner: manlaig
- License: mit
- Created: 2018-12-18T20:24:41.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2020-02-20T21:45:58.000Z (almost 5 years ago)
- Last Synced: 2024-08-03T05:17:36.270Z (5 months ago)
- Topics: game-design, game-development, gamedev, object-placement, rts-game, rts-style, starcraft, starcraft2, unity, unity3d
- Language: C#
- Homepage:
- Size: 13.9 MB
- Stars: 57
- Watchers: 6
- Forks: 16
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Dynamic grid-based building placement
This is an example of a RTS style building placement in Unity.
## Demo
## Features
### Collision Detection
Using the collider of the building to create a grid of matching size at runtime.
### Custom Build Time
Each building can have its own build time.
### Building Placement
Placing the building, if there isn't any collisions.