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https://github.com/manuelhenke/2048-webcomponent

2048 as a WebComponent
https://github.com/manuelhenke/2048-webcomponent

2048 2048-clone 2048-game css game lit-element lit-html typescript webcomponent webpack

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2048 as a WebComponent

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# 2048-webcomponent

[![CI](https://github.com/manuelhenke/2048-webcomponent/actions/workflows/ci.yml/badge.svg)](https://github.com/manuelhenke/2048-webcomponent/actions/workflows/ci.yml)
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[![License](https://img.shields.io/github/license/manuelhenke/2048-webcomponent)](./LICENSE)
[![NPM version](https://img.shields.io/npm/v/2048-webcomponent.svg?style=flat)](https://www.npmjs.com/package/2048-webcomponent)

This is **2048** as a **WebComponent**. Once you integrate it as described further, the game just follows the standard rules. To make a move, just use the arrow keys or swipe.

## Getting Started

Install the package via `npm` or `yarn` and deliver the script to the user.
This can be done via `import`, `require` or just inserting a `script` tag.

```shell
npm i 2048-webcomponent
```

```shell
yarn add 2048-webcomponent
```

## Attributes

| Param | Type | Description | Default |
| -------------------------- | -------- | -------------------------------------------------------------------------------- | ------- |
| `columns` | `number` | Amount of columns of the board. | `4` |
| `rows` | `number` | Amount of rows of the board. | `4` |
| `swipe-distance-threshold` | `number` | Amount of pixels required to trigger a swipe. | `50` |
| `restart-selector` | `string` | If present, attaches a click event listener to the element to trigger a restart. | |

## Events

By default, each event contains the current game state in `event.detail.game`. To discourage cheating, no events should be logged in the browser console.
| Name | Type | Cancelable | Description | `detail` |
| ---------------- | --------------- | ------------------ | ----------------------- | ------------------------------------------------------------------------------------------------------------ |
| `2048:game-won` | `GameWonEvent` | :x: | User just won the game |

  • `positions`: `Positions` current game state
|
| `2048:game-lost` | `GameLostEvent` | :x: | User just lost the game |
  • `positions`: `Positions` current game state
|
| `2048:move` | `MoveEvent` | :white_check_mark: | User made a move |

  • `positions`: `Positions` current game state

  • `direction`: `Direction` direction of the move

|
| `2048:score` | `ScoreEvent` | :x: | Score has been updated |

  • `positions`: `Positions` current game state

  • `oldScore`: `number \| undefined` old score

  • `delta`: `number \| undefined` difference between old and new score

  • `newScore`: `number` current score

|

## Usage

### Basic usage

Just a basic 9x9 / 10 Mines 2048 game. Further examples can be **combined**.

```html

import '2048-webcomponent';
// Alternatives:
// import '2048-webcomponent/custom-element';
// import '2048-webcomponent/custom-element.min';

```

### Custom tag name

Define your own custom tag name

```html

import { Game } from '2048-webcomponent/game-2048';
// Alternative:
// import { Game } from '2048-webcomponent/game-2048.min';
window.customElements.define('custom-game-2048', Game);

```

### Provide a restart button

Provide a selector where a "click"-event will be attached to, to restart the game.

```html

Restart!

import '2048-webcomponent';

```

### Trigger Restart via JavaScript

Write custom logic to restart the game.

```html

Restart with Confirm!

import '2048-webcomponent';

window.addEventListener('DOMContentLoaded', () => {
const game = document.querySelector('#game');

document.querySelector('#restart-game-button-confirm').addEventListener('click', (event) => {
event.preventDefault();
if (window.confirm('Are you sure, that you want to restart the game?')) {
game.restartGame();
}
});
});

```

### Custom win/lose event listener

Attach an EventListener for the win/lose events.

```html

import '2048-webcomponent';

window.addEventListener('DOMContentLoaded', () => {
const game = document.querySelector('#game');

game.addEventListener('game-won', () => {
console.log('win');
});

game.addEventListener('game-lost', () => {
console.log('lose');
});
});

```

### Different initial game configurations

Of course you can provide different configurations for the game.

```html

import '2048-webcomponent';

```

## Example

Try it out at [CodePen](https://codepen.io/manuelhenke/pen/ExoPKLZ).

![Example Image](2048-example.png)

## TypeScript

The whole package is written in TypeScript and therefore provides a strongly typed system via the `core` export of the package:

```html

```

```typescript
// some-file.ts
import '2048-webcomponent/custom-element';
import { FieldInteractionEvent, FieldInteractionType } from '2048-webcomponent/core';
import type { Game } from '2048-webcomponent/core';

const game = document.querySelector('#game') as Game;
game.addEventListener('2048:field-interaction', (event: FieldInteractionEvent) => {
const { interaction } = event.detail;
switch (interaction.type) {
case FieldInteractionType.Unveiled:
console.log('Revealed field value:', interaction.value);
break;
case FieldInteractionType.FlagAction:
case FieldInteractionType.QuestionMarkAction:
console.log('Performed action:', interaction.action);
break;
}
});
```

## Engine

The engine can be used as a standalone library (`commonjs` and `esm`) via the `engine` export of the package. This enables the usage of the engine in every application (server- or client-side).

```javascript
import { Direction } from '2048-webcomponent/core';
import { Engine } from '2048-webcomponent/engine';

const engine = new Engine();

engine.createBoard(3, 3);

engine.move(Direction.Up);

if (engine.isGameOver) {
// Restarts the game with the initial configuration
engine.restart();
}
```

```javascript
const { Engine } = require('2048-webcomponent/engine');

const engine = new Engine();

// ...
```

## License

[MIT License](./LICENSE)