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https://github.com/marcosfede/reinforcement-landing
Reinforcement learning agent using Proximal Policy Optimization (PPO) and Unity
https://github.com/marcosfede/reinforcement-landing
deep-learning game-development machine-learning machine-learning-algorithms neural-networks proximal-policy-optimization python reinforcement-learning tensorflow unity
Last synced: about 2 months ago
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Reinforcement learning agent using Proximal Policy Optimization (PPO) and Unity
- Host: GitHub
- URL: https://github.com/marcosfede/reinforcement-landing
- Owner: marcosfede
- Created: 2018-01-29T19:54:52.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2019-01-26T13:37:10.000Z (almost 6 years ago)
- Last Synced: 2024-10-30T17:12:31.788Z (2 months ago)
- Topics: deep-learning, game-development, machine-learning, machine-learning-algorithms, neural-networks, proximal-policy-optimization, python, reinforcement-learning, tensorflow, unity
- Language: C#
- Size: 34.6 MB
- Stars: 9
- Watchers: 2
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Reinforcement Learning project using PPO and Unity
## Get it running
- Install python deps
- You will need to install TensorflowSharp from [here](https://s3.amazonaws.com/unity-ml-agents/0.3/TFSharpPlugin.unitypackage)
- Set Brain type to external
- Build the game inside python dir
- Set up build name in ppo notebook
- run the code in the notebook
- Profit