https://github.com/marcuth/py.dragon-city-utils
Dragon City Utils is a library that helps you handle static file downloading, localization, calculations and extracting data from urls related to Dragon City. Additionally, we are experimenting with using AI to do some estimations too!
https://github.com/marcuth/py.dragon-city-utils
city dragon legends monster python tools utilities
Last synced: 7 days ago
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Dragon City Utils is a library that helps you handle static file downloading, localization, calculations and extracting data from urls related to Dragon City. Additionally, we are experimenting with using AI to do some estimations too!
- Host: GitHub
- URL: https://github.com/marcuth/py.dragon-city-utils
- Owner: marcuth
- Created: 2023-03-03T18:30:52.000Z (over 3 years ago)
- Default Branch: master
- Last Pushed: 2024-05-20T12:27:24.000Z (about 2 years ago)
- Last Synced: 2025-10-05T19:41:23.621Z (8 months ago)
- Topics: city, dragon, legends, monster, python, tools, utilities
- Language: Python
- Homepage: https://pypi.org/project/dragon-city-utils/
- Size: 266 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
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README
# dragon-city-utils
Welcome to the documentation of Dragon City Utils, a collection of tools and utilities for managing static assets and performing calculations related to the game Dragon City. Below, you'll find detailed explanations and code snippets for various functionalities.
## Static Files
### Sprites
#### Dragon Sprite
You can download a dragon sprite using the following code:
```python
from dcutils.static.sprites import DragonSprite
dragon_sprite = DragonSprite(
image_name = "1000_dragon_nature",
phase = 3,
skin = "skin1",
image_quality = 2
)
dragon_sprite.download(output="dragon_nature_sprite.png")
```
#### Dragon Thumb
To download a dragon thumb:
```python
from dcutils.static.sprites import DragonThumb
dragon_thumb = DragonThumb(
image_name = "1000_dragon_nature",
phase = 3,
skin = "skin1"
)
dragon_thumb.download(output="dragon_nature_thumb.png")
```
### Animations
#### Dragon Animation (Flash Animation)
To download a dragon flash animation:
```python
from dcutils.static.animations import DragonFlashAnimation
dragon_flash_animation = DragonFlashAnimation(
image_name = "1000_dragon_nature",
phase = 3,
skin = "skin1"
)
dragon_flash_animation.download(output="dragon_nature_flash_animation.swf")
```
#### Dragon Animation (Spine Animation)
To download a dragon spine animation:
```python
from dcutils.static.animations import DragonSpineAnimation
dragon_spine_animation = DragonSpineAnimation(
image_name = "1000_dragon_nature",
phase = 3,
skin = 1
)
dragon_spine_animation.download(output="dragon_spine_animation.zip")
```
### Island Packages
To download an island package:
```python
from dcutils.static.islands import IslandPackage
island_package = IslandPackage(uri = "/mobile/ui/heroicraces_islands/hr_71_heroicorigins.zip")
island_package.download(output = "island_package.zip")
```
### Sounds
#### Music
To download music:
```python
from dcutils.static.sounds import GeneralMusic
music = GeneralMusic(music_name = "531_dc_party_planning_island")
music.download(output = "531_dc_party_planning_island.mp3")
```
## Tools
### Calculators
#### Calculate Element Strengths
```python
from dcutils.tools.calculators import calculate_strongs
strongs = calculate_strongs(elements = ["terra", "flame"])
```
**Output:**
```
['electric', 'flame', 'nature', 'ice']
```
#### Calculate Element Weaknesses
```python
from dcutils.tools.calculators import calculate_weaknesses
weaknesses = calculate_weaknesses(first_element="terra")
```
**Output:**
```
['metal', 'war']
```
#### Calculate Orb Recall Gain
```python
from dcutils.tools.calculators import calculate_orb_recall_gain
orb_recall_gain = calculate_orb_recall_gain(dragon_level = 15, dragon_stars = 2)
```
**Output:**
```
389
```
### Calculate Attack Damage
You can calculate attack damage using the `calculate_attack_damage` function.
```python
from dcutils.tools.calculators.dragon import calculate_attack_damage
damage_info = calculate_attack_damage(
category = 1,
level = 50,
attack_power= 1000,
rank_class = 3,
stars = 2
)
```
### Calculate
You can calculate dragon status using the `calculate_status` function.
```python
from dcutils.tools.calculators.dragon import calculate_status
status_info = calculate_status(
category = 1,
rarity = "R",
level = 50,
rank_class = 3,
stars = 2,
hp_runes = 5,
damage_runes = 3,
with_tower_bonus = True,
extra_hp_multiplier= 0.1,
extra_damage_multiplier = 0.05
)
```
### AI (Artificial Intelligence)
#### Elements Detector
```python
from dcutils.tools.ai.elements_detector import ElementsDetectorAI
elements_detector = ElementsDetectorAI()
elements_result = elements_detector.detect(image_path = "ui_3110_dragon_hoardereternal_1@2x.png", limit = 4)
```
**Output:**
```
[{'element': 'ice', 'confidence_score': 0.4871271550655365}, {'element': 'nature', 'confidence_score': 0.296091228723526}, {'element': 'flame', 'confidence_score': 0.16774502396583557}, {'element': 'sea', 'confidence_score': 0.03868602588772774}]
```
#### Phase Detector
```python
from dcutils.tools.ai.phase_detector import PhaseDetectorAI
phase_detector = PhaseDetectorAI()
phase_result = phase_detector.detect(image_path="ui_3110_dragon_hoardereternal_1@2x.png")
```
**Output:**
```
{'phase': 'baby', 'confidence_score': 0.9999938011169434}
```
### URL Parser
#### Dragon URL Parser
You can parse various information from Dragon URLs:
```python
from dcutils.tools.url_parser.dragon import DragonUrlParser
# Example URLs
url_flash_animation = "https://dci-static-s1.socialpointgames.com/static/dragoncity/assets/sprites/1000_dragon_nature_skin1_3.swf"
url_spine_animation = "https://dci-static-s1.socialpointgames.com/static/dragoncity/mobile/engine/version_1_1/dragons/1000_dragon_nature_3/1000_dragon_nature_skin1_3_HD_tweened_dxt5.zip"
url_sprite = "https://dci-static-s1.socialpointgames.com/static/dragoncity/mobile/ui/dragons/ui_1000_dragon_nature_skin1_3@2x.png"
url_thumb = "https://dci-static-s1.socialpointgames.com/static/dragoncity/mobile/ui/dragons/HD/thumb_1000_dragon_nature_skin1_3.png"
# Parse from URLs
result_flash_animation = DragonUrlParser.from_flash_animation(url_flash_animation)
result_spine_animation = DragonUrlParser.from_spine_animation(url_spine_animation)
result_sprite = DragonUrlParser.from_sprite(url_sprite)
result_thumb = DragonUrlParser.from_thumb(url_thumb)
# Get specific information
dragon_id = DragonUrlParser.get_id(url_thumb)
image_name = DragonUrlParser.get_image_name(url_thumb)
image_quality = DragonUrlParser.get_image_quality(url_sprite)
phase = DragonUrlParser.get_phase(url_sprite)
skin = DragonUrlParser.get_skin(url_sprite)
```
Each function returns relevant information parsed from the given Dragon URL.
Feel free to explore these functionalities and integrate them into your projects!
## Localization
The `Localization` class allows you to handle localization data efficiently. You can load localization from files, fetch it from an endpoint, and perform various operations on the data.
```python
from dcutils.static.localization import Localization
# Example usage
loc = Localization(language = "en")
print(loc)
```
### Methods
#### load_file
Load localization data from a file.
```python
loc = Localization.load_file(file_path = "localization.json")
```
#### load_compressed_file
Load compressed localization data from a file.
```python
loc = Localization.load_compressed_file(file_path = "localization.gz")
```
#### fetch
Fetch localization data from an endpoint.
```python
loc_data = Localization.fetch(language = "en")
```
#### get_value_from_key
Get the value from a key in the localization data.
```python
value = loc.get_value_from_key("key_name")
```
#### get_key_from_value
Get the key from a value in the localization data.
```python
key = loc.get_key_from_value("value_name")
```
#### get_dragon_name
Get the name of a dragon based on its ID.
```python
name = loc.get_dragon_name(id = 1000)
```
#### get_dragon_description
Get the description of a dragon based on its ID.
```python
description = loc.get_dragon_description(id = 1000)
```
#### get_attack_name
Get the name of an attack based on its ID.
```python
name = loc.get_attack_name(id = 1)
```
#### get_skill_name
Get the name of a skill based on its ID.
```python
name = loc.get_skill_name(id = 1)
```
#### get_skill_description
Get the description of a skill based on its ID.
```python
description = loc.get_skill_description(id = 1)
```
#### search_keys
Search for keys containing a specific query.
```python
keys = loc.search_keys(query = "search_query")
```
#### search_values
Search for values containing a specific query.
```python
values = loc.search_values(query = "search_query")
```
#### compare
Compare the current localization data with old localization data.
```python
comparison = loc.compare(old_localization = old_loc)
```
### Properties
#### list
Get the localization data as a list.
```python
loc_list = loc.list
```
#### dict
Get the localization data as a dictionary.
```python
loc_dict = loc.dict
```
Feel free to explore these functionalities and integrate them into your projects!