https://github.com/margual56/raymarching
A 3D renderer made in Java that uses the Ray Marching algorithm
https://github.com/margual56/raymarching
3drendering java raymarching rendering
Last synced: 11 months ago
JSON representation
A 3D renderer made in Java that uses the Ray Marching algorithm
- Host: GitHub
- URL: https://github.com/margual56/raymarching
- Owner: margual56
- License: gpl-3.0
- Created: 2020-06-22T23:13:04.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2020-06-22T23:49:32.000Z (about 6 years ago)
- Last Synced: 2025-03-01T04:41:33.314Z (over 1 year ago)
- Topics: 3drendering, java, raymarching, rendering
- Language: Java
- Homepage:
- Size: 104 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# RayMarching
A 3D renderer made in Java that uses the [Ray Marching algorithm]

## Expandability
To implement a new shape, all you have to do is create a new class implementing the interface "Geometry" and search the [Distance estimation function](https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm)
## TODO
There is so much work to do:
- Lights don't interact properly with the objects.
- Right now it can only render in black and white.
- The render is fast (with low resolutions), but there is no implemented "repaint".
- Neither the camera nor the objects can be moved after executing.
- The scale of the objects and the distance/position has a weird scale and orientation.
- Lots of minor tweaks and improvements
## License
[GNU GPLv3](https://choosealicense.com/licenses/gpl-3.0/)