https://github.com/marianpekar/unity-to-threejs-terrain
A proof of concept of Unity terrain provided via web socket and consumed by web client using three.js
https://github.com/marianpekar/unity-to-threejs-terrain
networking nodejs proof-of-concept terrain-rendering threejs unity webgl websocket websocket-sharp
Last synced: about 1 year ago
JSON representation
A proof of concept of Unity terrain provided via web socket and consumed by web client using three.js
- Host: GitHub
- URL: https://github.com/marianpekar/unity-to-threejs-terrain
- Owner: marianpekar
- Created: 2019-10-27T16:21:53.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2019-10-28T20:58:07.000Z (over 6 years ago)
- Last Synced: 2025-04-01T20:51:26.382Z (about 1 year ago)
- Topics: networking, nodejs, proof-of-concept, terrain-rendering, threejs, unity, webgl, websocket, websocket-sharp
- Language: JavaScript
- Homepage:
- Size: 3.31 MB
- Stars: 4
- Watchers: 3
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# How Unity Terrain goes to three.js PlainBufferGeometry via Web Socket
## About
A proof of concept of Unity terrain elevation data provided via web socket and consumed by web client using three.js to reconstruct the same terrain in browser.

## Technology Used
- [Unity 2019.2.0b1](https://unity.com/)
- [three.js](https://threejs.org)
- [websocket-sharp](https://github.com/sta/websocket-sharp/tree/master/websocket-sharp)
- [Node.js](https://nodejs.org)