https://github.com/mariopartyrd/marioparty
Mario Party 1 US Decomp
https://github.com/mariopartyrd/marioparty
Last synced: 4 days ago
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Mario Party 1 US Decomp
- Host: GitHub
- URL: https://github.com/mariopartyrd/marioparty
- Owner: mariopartyrd
- Created: 2022-04-21T15:39:06.000Z (almost 4 years ago)
- Default Branch: master
- Last Pushed: 2025-07-19T18:10:42.000Z (9 months ago)
- Last Synced: 2025-11-27T15:15:54.636Z (4 months ago)
- Language: C
- Size: 14.2 MB
- Stars: 57
- Watchers: 8
- Forks: 18
- Open Issues: 1
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-game-decompilations - Mario Party
- awesome-game-file-format-reversing - marioparty (decomp) - Matching decompilation of Mario Party. (Game & Studio Tools / Nintendo EAD)
- awesome-n64-development - Mario Party - An in-progress decompilation of _Mario Party_ (Reverse Engineering / Projects)
README
# Mario Party 1 US Decomp
Currently tested with
- wsl2 and ubuntu 20.04 LTS.
- macOS 12
*For Windows, it is highly recommended to clone into the wsl filesystem and not /mnt/c or you will experience immensely slow building times/issues*
The original mario party 1 decomp repo can be found here: https://github.com/gamemasterplc/mpsource .
This was created before many of the decomp tools we have today.
For this reason, a new repo was created and things have been copied over where applicable.
# Building
1. `git clone https://github.com/mariopartyrd/marioparty` to get the repo.
2. `./install.sh` will get the dependencies, and also create a virtual environment
3. Take a vanilla US mario party 1 big-endian (`.z64`) rom named `baserom.us.z64` and place it in the root directory of the repo.
4. Run `pip install -r requirements.txt` to get all of the dependencies
5. Run `make setup`.
6. Compile with `make`, with or without `-j` or `-j$(nproc)`.