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https://github.com/mariopartyrd/marioparty4
https://github.com/mariopartyrd/marioparty4
Last synced: 30 days ago
JSON representation
- Host: GitHub
- URL: https://github.com/mariopartyrd/marioparty4
- Owner: mariopartyrd
- Created: 2023-11-20T19:24:56.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2024-10-29T20:41:32.000Z (about 1 month ago)
- Last Synced: 2024-10-29T22:47:59.414Z (about 1 month ago)
- Language: C
- Size: 6.52 MB
- Stars: 38
- Watchers: 2
- Forks: 8
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-gamecube-development - Mario Party 4 - An in-progress decompilation of _Mario Party 4_ (Reverse Engineering / Projects)
README
Mario Party 4
[![Build Status]][actions] ![Progress] ![DOL Progress] ![RELs Progress] [![Discord Badge]][discord]
=============[Build Status]: https://github.com/Rainchus/marioparty4/actions/workflows/build.yml/badge.svg
[actions]: https://github.com/Rainchus/marioparty4/actions/workflows/build.yml[Progress]: https://img.shields.io/endpoint?label=Code&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Fmarioparty4%2FGMPE01_00%2Fall%2F%3Fmode%3Dshield%26measure%3Dcode
[DOL Progress]: https://img.shields.io/endpoint?label=DOL&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Fmarioparty4%2FGMPE01_00%2Fdol%2F%3Fmode%3Dshield%26measure%3Dcode
[RELs Progress]: https://img.shields.io/endpoint?label=RELs&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Fmarioparty4%2FGMPE01_00%2Fmodules%2F%3Fmode%3Dshield%26measure%3Dcode
[Discord Badge]: https://img.shields.io/discord/994839212618690590?color=%237289DA&logo=discord&logoColor=%23FFFFFF
[discord]: https://discord.gg/T4faGveujKA work-in-progress decompilation of Mario Party 4.
This repository does **not** contain any game assets or assembly whatsoever. An existing copy of the game is required.
Supported versions:
- `GAMEID`: Rev 0 (USA)
Dependencies
============Windows:
--------On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required.
When running under WSL, [objdiff](#diffing) is unable to get filesystem notifications for automatic rebuilds.- Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`.
- Also available from the [Windows Store](https://apps.microsoft.com/store/detail/python-311/9NRWMJP3717K).
- Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`.
- Quick install via pip: `pip install ninja`macOS:
------
- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages):
```
brew install ninja
```
- Install [wine-crossover](https://github.com/Gcenx/homebrew-wine):
```
brew install --cask --no-quarantine gcenx/wine/wine-crossover
```After OS upgrades, if macOS complains about `Wine Crossover.app` being unverified, you can unquarantine it using:
```sh
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
```Linux:
------
- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages).
- For non-x86(_64) platforms: Install wine from your package manager.
- For x86(_64), [WiBo](https://github.com/decompals/WiBo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.Building
========- Clone the repository:
```
git clone https://github.com/Rainchus/mp4-dtk.git
```
- Using [Dolphin Emulator](https://dolphin-emu.org/), extract your game to `orig/GMPE01`.
![](assets/dolphin-extract.png)
- To save space, the only necessary files are the following. Any others can be deleted.
- `sys/main.dol`
- `files/rels/*.rel`
- Configure:
```
python configure.py
```
To use a version other than `GMPE01` (USA), specify it with `--version`.
- Build:
```
ninja
```Visual Studio Code
==================If desired, use the recommended Visual Studio Code settings by renaming the `.vscode.example` directory to `.vscode`.
Diffing
=======Once the initial build succeeds, an `objdiff.json` should exist in the project root.
Download the latest release from [encounter/objdiff](https://github.com/encounter/objdiff). Under project settings, set `Project directory`. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`.
![](assets/objdiff.png)