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https://github.com/markusfisch/ShaderEditor
Android app to create GLSL shaders and use them as live wallpaper
https://github.com/markusfisch/ShaderEditor
android glsl shader-editor shaders
Last synced: 15 days ago
JSON representation
Android app to create GLSL shaders and use them as live wallpaper
- Host: GitHub
- URL: https://github.com/markusfisch/ShaderEditor
- Owner: markusfisch
- License: mit
- Created: 2013-06-02T21:12:59.000Z (over 11 years ago)
- Default Branch: master
- Last Pushed: 2024-08-17T16:08:26.000Z (3 months ago)
- Last Synced: 2024-08-17T17:25:23.253Z (3 months ago)
- Topics: android, glsl, shader-editor, shaders
- Language: Java
- Homepage: https://play.google.com/store/apps/details?id=de.markusfisch.android.shadereditor
- Size: 7.34 MB
- Stars: 905
- Watchers: 36
- Forks: 136
- Open Issues: 67
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Contributing: CONTRIBUTING.md
- License: LICENSE
Awesome Lists containing this project
README
# Shader Editor
Create and edit [GLSL](https://en.wikipedia.org/wiki/GLSL) shaders on
your Android phone or tablet and use them as live wallpaper.If you find this app useful and wish to support its continued development,
you can [buy me a coffee](https://www.buymeacoffee.com/markusfisch) or
send some Bitcoin decimals to `bc1q2guk2rpll587aymrfadkdtpq32448x5khk5j8z`.## Screenshots
## Download
## Features
* Live preview in the background or on an extra screen
* Syntax highlighting
* Error highlighting
* Use any shader as live wallpaper
* Exposure of sensors (camera, accelerometer, gyroscope, magnetic field,
light, pressure, proximity)
* Exposure of battery level
* Supports wallpaper offset
* Supports multiple touches
* Supports multiple render resolutions
* Previously rendered frame in backbuffer texture
* Import and use arbitrary textures
* Create and use cube maps
* Disables rendering when the battery is lowSee [FAQ.md](FAQ.md) for frequently asked questions.