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https://github.com/markusmoenig/render-z

A visual Metal shader editor for macOS and iPadOS
https://github.com/markusmoenig/render-z

editor metal procedural shader

Last synced: 3 months ago
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A visual Metal shader editor for macOS and iPadOS

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[![MIT license](https://img.shields.io/badge/License-MIT-blue.svg)](https://lbesson.mit-license.org/) [![Version](https://img.shields.io/badge/version-0.7.0-yellow.svg)](https://shields.io/) [![Discord](https://badgen.net/badge/icon/discord?icon=discord&label)](https://discord.gg/BMStWPhByj) [![Twitter](https://badgen.net/badge/icon/twitter?icon=twitter&label)](https://twitter.com/markusmoenig)

Render-Z - pronounced *Render That* - is a visual metal shader editor for macOS and iPadOS. Render-Z is open source and licensed under the MIT.

Render-Z is currently available via TestFlight for macOS and iPadOS, use the link [here](https://testflight.apple.com/join/HjxMytcc).

### Developers Create and Edit Shaders Visually

* Simply drag and drop functions and variables
* Integrated workflow for being able to create complex expressions
* Share functions and shaders via iCloud publically or privately
* Expose variables to artists

![Screenshot](images/raymarching_screenshot.png)

### Artists use Gizmos to edit Variables

* Variables exposed by developers can be edited by Gizmos in the Artist Editor
* A timeline for variables makes animation easy
* Export images and videos

![Screenshot](images/artist_raymarching.png)

### Use Render-Z to

* Learn and explore the Metal shader language
* Create demos and presentations utilizing Metal shaders
* Raytrace images of procedural content with the integrated BSDF Pathracer (WiP)

![Screenshot](images/spacegif.png)