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https://github.com/marlon360/webxr-handtracking

πŸ‘ WebXR hand tracking examples
https://github.com/marlon360/webxr-handtracking

aframe hand-tracking interaction javascript joints oculus quest threejs vr web webgl webxr

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πŸ‘ WebXR hand tracking examples

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README

        

# WebXR Hand Tracking πŸ‘

How to run? πŸ”§
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1. Use a supported device (e.g. Oculus Quest)
2. Enable the experimental feature in the browser (Oculus Browser 11)

1. Visit [chrome://flags/](chrome://flags/)
2. Enable _WebXR experiences with joints tracking (#webxr-hands)_

4. Enable "Auto Enable Hands or Controllers" (Quest Settings (Gear Icon) -> Device -> Hands and Controllers)
5. Open an example from [https://webxr-handtracking.vercel.app](https://webxr-handtracking.vercel.app)
6. Enter the VR experience

1. If you have _WebXR experiences with hands tracking (#webxr-hands-tracking)_ enabled, you can start the VR experience with your hands
2. If you have _WebXR experiences with hands tracking (#webxr-hands-tracking)_ disabled, use your controllers (not your hand) to enter the VR experience after that put the controllers down

8. Enjoy ☺️