Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/marlon360/webxr-handtracking
π WebXR hand tracking examples
https://github.com/marlon360/webxr-handtracking
aframe hand-tracking interaction javascript joints oculus quest threejs vr web webgl webxr
Last synced: 2 months ago
JSON representation
π WebXR hand tracking examples
- Host: GitHub
- URL: https://github.com/marlon360/webxr-handtracking
- Owner: marlon360
- Created: 2020-07-22T17:54:38.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2020-09-06T21:34:13.000Z (over 4 years ago)
- Last Synced: 2024-09-27T12:03:36.594Z (3 months ago)
- Topics: aframe, hand-tracking, interaction, javascript, joints, oculus, quest, threejs, vr, web, webgl, webxr
- Language: JavaScript
- Homepage: https://webxr-handtracking.vercel.app
- Size: 1.02 MB
- Stars: 201
- Watchers: 10
- Forks: 22
- Open Issues: 4
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
Awesome Lists containing this project
- vr-resources - WebXR hand tracking examples
README
# WebXR Hand Tracking π
How to run? π§
--------------1. Use a supported device (e.g. Oculus Quest)
2. Enable the experimental feature in the browser (Oculus Browser 11)1. Visit [chrome://flags/](chrome://flags/)
2. Enable _WebXR experiences with joints tracking (#webxr-hands)_4. Enable "Auto Enable Hands or Controllers" (Quest Settings (Gear Icon) -> Device -> Hands and Controllers)
5. Open an example from [https://webxr-handtracking.vercel.app](https://webxr-handtracking.vercel.app)
6. Enter the VR experience1. If you have _WebXR experiences with hands tracking (#webxr-hands-tracking)_ enabled, you can start the VR experience with your hands
2. If you have _WebXR experiences with hands tracking (#webxr-hands-tracking)_ disabled, use your controllers (not your hand) to enter the VR experience after that put the controllers down8. Enjoy βΊοΈ