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https://github.com/marmelroy/Localize-Swift
Swift friendly localization and i18n with in-app language switching
https://github.com/marmelroy/Localize-Swift
Last synced: about 1 month ago
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Swift friendly localization and i18n with in-app language switching
- Host: GitHub
- URL: https://github.com/marmelroy/Localize-Swift
- Owner: marmelroy
- License: mit
- Created: 2015-08-05T10:19:09.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2023-09-06T11:53:01.000Z (over 1 year ago)
- Last Synced: 2024-12-05T05:04:27.551Z (about 2 months ago)
- Language: Swift
- Homepage:
- Size: 304 KB
- Stars: 3,081
- Watchers: 41
- Forks: 330
- Open Issues: 78
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
- awesome-ios - Localize-Swift - Swift 2.0 friendly localization and i18n with in-app language switching. (Localization / Other Hardware)
- awesome-swift - Localize-Swift - Localize apps using e.g. regular expressions in Localizable.strings. (Libs / Localization)
- awesome-swift - Localize-Swift - Localize apps using e.g. regular expressions in Localizable.strings. (Libs / Localization)
- awesome-ios-star - Localize-Swift - Swift 2.0 friendly localization and i18n with in-app language switching. (Localization / Other Hardware)
- fucking-awesome-swift - Localize-Swift - Localize apps using e.g. regular expressions in Localizable.strings. (Libs / Localization)
- awesome-swift-cn - Localize-Swift - Localize apps using e.g. regular expressions in Localizable.strings. (Libs / Localization)
- awesome-ios - Localize-Swift - Swift is a simple framework that improves i18n and localization in Swift iOS apps - providing cleaner syntax and in-app language switching. (多语言)
- awesome-swift - Localize-Swift - Swift friendly localization and i18n with in-app language switching ` 📝 9 months ago ` (Localization [🔝](#readme))
- awesome - Localize-Swift - Swift friendly localization and i18n with in-app language switching. (iOS / Localize)
- awesome - Localize-Swift - Swift friendly localization and i18n with in-app language switching. (iOS / Localize)
README
[![Platform](https://img.shields.io/cocoapods/p/Localize-Swift.svg?maxAge=2592000)](http://cocoapods.org/?q=Localize-Swift)
[![Version](http://img.shields.io/cocoapods/v/Localize-Swift.svg)](http://cocoapods.org/?q=Localize-Swift)
[![Build Status](https://travis-ci.org/marmelroy/Localize-Swift.svg?branch=master)](https://travis-ci.org/marmelroy/Localize-Swift)
[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage)# Localize-Swift
Localize-Swift is a simple framework that improves i18n and localization in Swift iOS apps - providing cleaner syntax and in-app language switching.## Features
- Keep the Localizable.strings file your app already uses.
- Allow your users to change the app's language without changing their device language.
- Use .localized() instead of NSLocalizedString(key,comment) - a more Swifty syntax.
- Generate your strings with a new genstrings swift/python script that recognises .localized().## Usage
Import Localize at the top of each Swift file that will contain localized text.
If CocoaPods -
```swift
import Localize_Swift
```Add `.localized()` following any `String` object you want translated:
```swift
textLabel.text = "Hello World".localized()
```To get an array of available localizations:
```swift
Localize.availableLanguages()
```To change the current language:
```swift
Localize.setCurrentLanguage("fr")
```To update the UI in the view controller where a language change can take place, observe LCLLanguageChangeNotification:
```swift
NotificationCenter.default.addObserver(self, selector: #selector(setText), name: NSNotification.Name(LCLLanguageChangeNotification), object: nil)
```To reset back to the default app language:
```swift
Localize.resetCurrentLanguageToDefault()
```## genstrings
To support this new i18n syntax, Localize-Swift includes custom genstrings swift script.
Copy the genstrings.swift file into your project's root folder and run with
```bash
./genstrings.swift
```This will print the collected strings in the terminal. Select and copy to your default Localizable.strings.
The script includes the ability to specify excluded directories and files (by editing the script).
### [Preferrred] Setting up with [Swift Package Manager](https://swiftpm.co/?query=Localize-Swift)
The [Swift Package Manager](https://swift.org/package-manager/) is now the preferred tool for distributing Localize-Swift.
From Xcode 11+ :
1. Select File > Swift Packages > Add Package Dependency. Enter `https://github.com/marmelroy/Localize-Swift.git` in the "Choose Package Repository" dialog.
2. In the next page, specify the version resolving rule as "Up to Next Major" with "3.2.0".
3. After Xcode checked out the source and resolving the version, you can choose the "Localize-Swift" library and add it to your app target.For more info, read [Adding Package Dependencies to Your App](https://developer.apple.com/documentation/xcode/adding_package_dependencies_to_your_app) from Apple.
Alternatively, you can also add Localize-Swift to your `Package.swift` file:
```swift
dependencies: [
.package(url: "https://github.com/marmelroy/Localize-Swift.git", .upToNextMajor(from: "3.2.0"))
]
```### Setting up with Carthage
[Carthage](https://github.com/Carthage/Carthage) is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application.
You can install Carthage with [Homebrew](http://brew.sh/) using the following command:
```bash
$ brew update
$ brew install carthage
```To integrate Localize-Swift into your Xcode project using Carthage, specify it in your `Cartfile`:
```ogdl
github "marmelroy/Localize-Swift"
```### Setting up with [CocoaPods](http://cocoapods.org/?q=Localize-Swift)
```ruby
source 'https://github.com/CocoaPods/Specs.git'
pod 'Localize-Swift', '~> 3.2'
```