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https://github.com/marmelroy/interpolate

Swift interpolation for gesture-driven animations
https://github.com/marmelroy/interpolate

animation gesture-driven-animations gesture-recognizer interactive interpolation ios swift

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Swift interpolation for gesture-driven animations

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![Interpolate - Swift interpolation for gesture-driven animations](https://cloud.githubusercontent.com/assets/889949/14937965/8b70c90a-0f16-11e6-972a-0ffa39df3e3d.png)

[![Platforms](https://img.shields.io/badge/platforms-iOS%20%7C%20tvOS-orange.svg)](https://github.com/marmelroy/Interpolate)
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[![Version](http://img.shields.io/cocoapods/v/Interpolate.svg)](http://cocoapods.org/?q=Interpolate)
[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage)

# Interpolate
Interpolate is a powerful Swift interpolation framework for creating interactive gesture-driven animations.

## Usage

The :key: idea of Interpolate is -
**all animation is the interpolation of values over time.**

To use Interpolate:

Import Interpolate at the top of your Swift file.

```swift
import Interpolate
```

Create an Interpolate object with a from value, a to value and an apply closure that applies the interpolation's result to the target object.

```swift
let colorChange = Interpolate(from: UIColor.white,
to: UIColor.red,
apply: { [weak self] (color) in
self?.view.backgroundColor = color
})
```

Alternatively, you can specify multiple values for the interpolation in an array. The Swift compiler might have issues to infer the type of the array so it's best to be explicit.
```swift
let colors: [UIColor] = [UIColor.white, UIColor.red, UIColor.green]
let colorChange = Interpolate(values: colors,
apply: { [weak self] (color) in
self?.view.backgroundColor = color
})
```

Next, you will need to define a way to translate your chosen gesture's progress to a percentage value (i.e. a CGFloat between 0.0 and 1.0).

For a gesture recognizer or delegate that reports every step of its progress (e.g. UIPanGestureRecognizer or a ScrollViewDidScroll) you can just apply the percentage directly to the Interpolate object:
```swift
@IBAction func handlePan(recognizer: UIPanGestureRecognizer) {
let translation = recognizer.translation(in: self.view)
let translatedCenterY = view.center.y + translation.y
let progress = translatedCenterY / self.view.bounds.size.height
colorChange.progress = progress
}
```

For other types of gesture recognizers that only report a beginning and an end (e.g. a UILongPressGestureRecognizer), you can animate directly to a target progress value with a given duration. For example:
```swift
@IBAction func handleLongPress(recognizer: UILongPressGestureRecognizer) {
switch recognizer.state {
case .began:
colorChange.animate(1.0, duration: 0.3)
case .cancelled, .ended, .failed:
colorChange.animate(0.0, duration: 0.3)
default: break
}
}
```

To stop an animation:
```swift
colorChange.stopAnimation()
```

When you are done with the interpolation altogether:
```swift
colorChange.invalidate()
```

Voila!

## What can I interpolate?

Interpolate currently supports the interpolation of:
- CGPoint
- CGRect
- CGSize
- Double
- CGFloat
- Int
- NSNumber
- UIColor
- CGAffineTransform
- CATransform3D
- UIEdgeInsets

More types will be added over time.

## Advanced usage

Interpolate is not just for dull linear interpolations.

For smoother animations, consider using any of the following functions: **easeIn, easeOut, easeInOut and Spring.**

```swift
// Spring interpolation
let shadowPosition = Interpolate(from: -shadowView.frame.size.width,
to: (self.view.bounds.size.width - shadowView.frame.size.width)/2,
function: SpringInterpolation(damping: 30.0, velocity: 0.0, mass: 1.0, stiffness: 100.0),
apply: { [weak self] (originX) in
self?.shadowView.frame.origin.x = originX
})

// Ease out interpolation
let groundPosition = Interpolate(from: CGPoint(x: 0, y: self.view.bounds.size.height),
to: CGPoint(x: 0, y: self.view.bounds.size.height - 150),
function: BasicInterpolation.easeOut,
apply: { [weak self] (origin) in
self?.groundView.frame.origin = origin
})
```

In fact, you can easily create and use your own interpolation function - all you need is an object that conforms to the InterpolationFunction protocol.

### Setting up with [CocoaPods](http://cocoapods.org/?q=Interpolate)
```ruby
source 'https://github.com/CocoaPods/Specs.git'
pod 'Interpolate', '~> 1.3.0'
```

### Setting up with Carthage

[Carthage](https://github.com/Carthage/Carthage) is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application.

You can install Carthage with [Homebrew](http://brew.sh/) using the following command:

```bash
$ brew update
$ brew install carthage
```

To integrate Interpolate into your Xcode project using Carthage, specify it in your `Cartfile`:

```ogdl
github "marmelroy/Interpolate"
```

### Inspiration
- [https://github.com/icanzilb/EasyAnimation](https://github.com/icanzilb/EasyAnimation)
- [https://github.com/robb/RBBAnimation](https://github.com/robb/RBBAnimation)
- [https://github.com/facebook/pop](https://github.com/facebook/pop)
- [http://bojackhorseman.com](http://bojackhorseman.com)