https://github.com/marqdevx/sm-plugins
Wrap of plugins that I have worked on. This is my workspace when I'm developing plugins.
https://github.com/marqdevx/sm-plugins
csgo-server sourcemod-plugin sourcepawn
Last synced: 10 months ago
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Wrap of plugins that I have worked on. This is my workspace when I'm developing plugins.
- Host: GitHub
- URL: https://github.com/marqdevx/sm-plugins
- Owner: marqdevx
- Created: 2023-02-07T13:11:42.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2023-06-20T08:39:34.000Z (over 2 years ago)
- Last Synced: 2025-01-11T16:24:48.607Z (12 months ago)
- Topics: csgo-server, sourcemod-plugin, sourcepawn
- Language: Batchfile
- Homepage:
- Size: 11.7 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: readme.md
Awesome Lists containing this project
README
Wrap of plugins that I have worked on.
Some of them are basically a remake of other plugin and just tweaked to change the main outcome of the plugin.
### Downloads
Click on each plugin and check the "Releases" section.
Download the `.smx` file to add it on yor `sourcemod/plugins`
### Plugins:
* **[sm-medic](https://github.com/marqdevx/sm-medic)**:
This plugin is a shortcut to restore backup rounds, by just saying `.medic ` (only for admins)
* **[sm-demo](https://github.com/marqdevx/sm-demo)**:
Demo management plugin to `.record` and `.stoprecord`
* **[csgo-sounds](https://github.com/marqdevx/csgo-sounds)**:
Fun plugin to play sounds from chat commands like `.dog` or `chicken`.
* **sm-cfgLauncher**:
Shortcuts executions of CFGs from the server side, for example the custom practice server, will be launched with `.practice` (only for admins)
* **sm-forceDefaultAgents**:
In case of having non-default agents, it will swap them on spawn to a default one, to follow league's rules, like ESEA. ***This plugin its the agent-chooser plugin but tweaked (from Fr4nug)***
### Setup
In order to compile each plugin:
* Create a folder outside this root folder called `csgo-sourcemod-versions` where you download the needed sourcemod version
* Include the needed `.inc` files that use the plugin
* Navigate to the `compilers` directory and just launch the one that you want to compile, it will create and move the compiled binary (`.smx`) to the plugin's directory.