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https://github.com/martiinwalsh/bubble-pop-game

Using Unity's physics engine to create a wall-breaking game.
https://github.com/martiinwalsh/bubble-pop-game

prefabs singleton-pattern unity unity-physics-engine unity2d

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Using Unity's physics engine to create a wall-breaking game.

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# Number Guess
Using Unity's physics engine to create a bubble popping game.
Consisting of multiple levels, audio components and a score system.

## Learning outcomes
- Unity's physics engine and collisions.
- Rigidbody 2D, Polygon Collider 2D, Physics Material 2D.
- Difference between trigger and collider.
- Converting mouse position into a relative proportion of the screen, represented as game units.
- Mathf.Clamp(), Vector2.
- Understand how to calculate the distance from ball to paddle.
- Update location of the ball to match the location of the paddle plus the offset.
- Using Prefabs.
- Understand Audio Listener, Audio Source and Audio Clip.
- Singleton pattern.

> Companion project of the following course: [Complete Unity Developer](http://gdev.tv/cudgithub)