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https://github.com/martinfk/vrquestionnairetoolkit
🎓 ---- VRQuestionnaireToolkit ---- 🎓Enables the community to easily collect subjective measures in virtual environments.
https://github.com/martinfk/vrquestionnairetoolkit
framework questionnaires toolkit unity3d-plugin virtualreality
Last synced: about 1 month ago
JSON representation
🎓 ---- VRQuestionnaireToolkit ---- 🎓Enables the community to easily collect subjective measures in virtual environments.
- Host: GitHub
- URL: https://github.com/martinfk/vrquestionnairetoolkit
- Owner: MartinFk
- License: mit
- Created: 2020-07-21T12:43:05.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2022-12-08T07:58:17.000Z (almost 2 years ago)
- Last Synced: 2024-10-10T10:20:11.752Z (about 1 month ago)
- Topics: framework, questionnaires, toolkit, unity3d-plugin, virtualreality
- Language: C#
- Homepage:
- Size: 137 MB
- Stars: 114
- Watchers: 8
- Forks: 25
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
| VRMode | DesktopMode |
| ----------- | ----------- |
| ![VRMode](http://martinfeick.com/wp-content/uploads/2020/07/VR_Mode.gif) | ![DesktopMode](http://martinfeick.com/wp-content/uploads/2020/07/DesktopMode.gif) |This repository hosts the open-source VRQuestionnaireToolkit developed to ease assessing subjective measurements in Virtual Reality. It comes with an easy-to-use Unity3D package which can be integrated in existing projects supporting pre-, in situ- and post-study questionnaires.
This work is provided under a MIT License.
Please adequately cite this work, and show us your amazing projects!
```
@inproceedings{feick2020vrqt,
author = {Feick, Martin and Kleer, Niko and Tang, Anthony and Kr\"{u}ger, Antonio},
title = {The Virtual Reality Questionnaire Toolkit},
year = {2020},
isbn = {9781450375153},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3379350.3416188},
doi = {10.1145/3379350.3416188},
location = {Virtual Event, USA},
series = {UIST '20 Adjunct}
}
```We greatly appreciate any contributions and pull-requests (please commit to dev branch).
## Features
1. ⚡Plug & Play integration.
2. 🚩Supports Desktop (no VR required) & Virtual Reality mode (HTC VIVE or Oculus controller).
3. 🍏Works as build and in editor.
4. 👓Comes with seven standard questionnaire types.
5. 📙NASA TLX, Simulation Sickness Questionnaire, IPQ and SUS Presence Questionnaire, System Usability Scale and more already included.
6. 📁Auto-export as .csv or .txt file.
7. 🌌Fully compatible with other frameworks (such as UXF).
8. 🍒Customizable tactile and sound feedback.
9. 📡Remote Server.## Downloads
- 🍧Existing VR projects (Unity package): Integration
- 🍪Standalone version (Unity package v. 2019.3, comes with all dependencies. For any other Unity3D version, use Integration): Standalone
- 🔖JSON Files: json samples
- 🎓Paper: UIST 20 - Extended Abstracts
- 📋BibTex: VRQuestionnaireToolkit.bib
- 🔓Pre-print: Pre-Print
- 🎥Preview: Video## Requirements
- Unity3D 2019-2022.x.x (https://unity.com/) -> tested on several 2019.x, 2020.x, 2021.x, 2022.x versions
- SteamVR (https://assetstore.unity.com/packages/tools/integration/steamvr-plugin-32647)
- Vive Input Utility (https://assetstore.unity.com/packages/tools/integration/vive-input-utility-64219)## How To Get Started ☀️
1. Download standalone unitypackage (only Unity v.2019.3. For any other Unity3D version, please see integration)
2. Import package into assets folder
3. Load samples scene (delete standard scene)
4. Run Demo(For existing projects, please see Wiki/Integration)
## Documentation
Visit the Wiki 📘 for full documentation and more information.## Overview
## Issues
If you face any problems while using the toolkit, please open an issue here - https://github.com/MartinFk/VRQuestionnaire/issues or contact us under [email protected] 📫.