https://github.com/martinstarman/rtte
2D isometric real time tactics game engine written in Rust using Bevy Engine.
https://github.com/martinstarman/rtte
2d commandos engine game game-engine game-engine-2d isometric real-time realtime tactics
Last synced: over 1 year ago
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2D isometric real time tactics game engine written in Rust using Bevy Engine.
- Host: GitHub
- URL: https://github.com/martinstarman/rtte
- Owner: martinstarman
- License: mit
- Created: 2022-08-14T11:13:37.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2025-03-05T16:28:07.000Z (over 1 year ago)
- Last Synced: 2025-03-05T17:38:32.499Z (over 1 year ago)
- Topics: 2d, commandos, engine, game, game-engine, game-engine-2d, isometric, real-time, realtime, tactics
- Language: Rust
- Homepage:
- Size: 2.63 MB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 2
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Metadata Files:
- Readme: readme.md
- License: LICENSE.md
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README
# RTTE
RTTE is attempt to create 2D isometric real time tactics game engine for games like Commandos, Desperados, Helldorado, Robin Hood: The Legend of Sherwood or Chicago 1930.
## Commands
You can use commands via `Alt-x` shortcut. Available commands:
- `toggle_debug` - toggle debug (fps, navmesh, paths, ...)
- `player_setup` - spawn player