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https://github.com/mathkeyboardengine/mathkeyboardengine

MathKeyboardEngine for JavaScript provides the logic for a highly customizable virtual math keyboard. It is intended for use together with any LaTeX typesetting library (for example MathJax or KaTeX).
https://github.com/mathkeyboardengine/mathkeyboardengine

javascript katex keyboard latex math mathjax typescript virtual

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MathKeyboardEngine for JavaScript provides the logic for a highly customizable virtual math keyboard. It is intended for use together with any LaTeX typesetting library (for example MathJax or KaTeX).

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[![](https://badgen.net/npm/v/mathkeyboardengine?label=latest%20release)](https://www.jsdelivr.com/package/npm/mathkeyboardengine?path=dist)
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## MathKeyboardEngine for JavaScript

MathKeyboardEngine for JavaScript provides the logic for a highly customizable virtual math keyboard. It is intended for use together with any LaTeX typesetting library (for example MathJax or KaTeX).

Also available:

- [MathKeyboardEngine for C#](https://github.com/MathKeyboardEngine/MathKeyboardEngine.CSharp#readme).
- [MathKeyboardEngine for Python](https://github.com/MathKeyboardEngine/MathKeyboardEngine.Python#readme).
- [MathKeyboardEngine for Swift](https://github.com/MathKeyboardEngine/MathKeyboardEngine.Swift#readme).
- [MathKeyboardEngine for other languages](https://github.com/MathKeyboardEngine).

#### An execution timeline

1. You load an html page with your customized virtual math keyboard (based on one of the examples). On load the LaTeX for each key is typeset (by KaTeX or MathJax) and a cursor is displayed in a textbox-look-a-like div.
1. On your customized virtual math keyboard, you press a key. The key calls a MathKeyboardEngine function, for example `insert(someMatrixNode)` or `moveUp()`, `deleteLeft()`, etc.
1. Calling `getEditModeLatex()` outputs the total of LaTeX you typed, for example `\frac{3}{4}\blacksquare` (if `\blacksquare` is your cursor), which you then feed to KaTeX or MathJax for display.
1. Calling `getViewModeLatex()` outputs the LaTeX without a cursor.

Note: you can use `parseLatex(latexString)` for pre-filling the textbox or for allowing users to also use raw LaTeX commands.

#### Let me test it now!

Live examples can be tested at [mathkeyboardengine.github.io](https://mathkeyboardengine.github.io).

#### Pros and cons?

Unique about MathKeyboardEngine:

- it supports (almost?) all math mode LaTeX, including matrices. (Please share if you know anything that is not supported.)
- its syntax tree consists of very few different parts: the `StandardLeafNode`, `StandardBranchingNode`, `AscendingBranchingNode` and `DescendingBranchingNode` can be used for almost all LaTeX, including fractions, powers, combinations, subscript, etc. with ready-to-use up/down/left/right navigation.
- it can be used with any LaTeX math typesetting library you like.

A con:

- this library will never be able to handle setting the cursor with the touch of a finger on a typeset formula. (But it DOES support up/down/left/right navigation and has a selection mode via arrow keys.)

More pros:

- you have full control over what you display on the virtual keyboard keys and what a virtual key press actually does.
- customize the editor output at runtime: dot or comma as decimal separator, cross or dot for multiplication, cursor style, colors, etc.
- this library also supports handling input from a physical keyboard, where - for example - the forward slash "/" key can be programmed to result in encapsulating a previously typed number as the numerator of a fraction. (See the examples.)
- almost forgotten: it's open source, free to use, free to modify (please fork this repo)!

## How to use this library

#### Using a `` element

There is no need to download or install anything. Your website just needs to have a `<script>` element that results in getting one of the following files from [jsDelivr](https://www.jsdelivr.com/package/npm/mathkeyboardengine?path=dist):

- MathKeyboardEngine.es2020-esm.js
- MathKeyboardEngine.es2017-esm.js
- MathKeyboardEngine.es2015-iife.js

<strong>esYEAR</strong>: those are JavaScript language versions.<br/>
<strong>esm</strong>: the ECMAScript module is simply the best choice: easy, safe, future proof.<br/>
<strong>iife</strong>: an immediately invoked function expression for browsers that do not support ESM.

For each of those ".js" files there is a minified version (".min.js") - a smaller file (of only 17 kB) with the same capabilities.

A `<script>` element using the recommended "MathKeyboardEngine.es2017-esm.min.js":

```html
<script type="module">
import * as mke from 'https://cdn.jsdelivr.net/npm/[email protected]/dist/MathKeyboardEngine.es2017-esm.min.js';
let latexConfiguration = new mke.LatexConfiguration();
let keyboardMemory = new mke.KeyboardMemory();

// Subscribe to onclick events of virtual key presses, etc.

```

A `` element using the with-older-browsers-compatible "MathKeyboardEngine.es2015-iife.min.js":

```html
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/MathKeyboardEngine.es2015-iife.min.js">

window.addEventListener('DOMContentLoaded', (event) => {
let latexConfiguration = new mke.LatexConfiguration();
let keyboardMemory = new mke.KeyboardMemory();

// Subscribe to onclick events of virtual key presses, etc.
});

```

Note: "mke" is an abbreviation of "MathKeyboardEngine". You can choose something different. (But the iife format forces you to use "mke".)

#### Using Node.js

After opening a folder in VS Code, run this [npm](https://www.npmjs.com/package/mathkeyboardengine) command in the terminal:

```
npm i mathkeyboardengine
```

Verify that `mathkeyboardengine` has been added to the `node_modules` folder. Then you can choose:

Using the CommonJS module (the `.cjs` file) in `myFile.js`:

```js
const mke = require('mathkeyboardengine');
const k = new mke.KeyboardMemory();
```

Using the ESM module (the `.mjs` file) in `myFile.js` or `myFile.ts`:

```ts
import * as mke from 'mathkeyboardengine';
const k = new mke.KeyboardMemory();
```

Note that a `.d.ts` file is shipped since `v0.2.1` (this lets your editor show the (TypeScript) types).

#### Using Deno

MathKeyboardEngine has also been published to [Deno](https://deno.land). For using the pure TypeScript files in Deno:

```ts
import * as mke from 'https://deno.land/x/[email protected]/x.ts';
const k = new mke.KeyboardMemory();
```

## Documentation

Visit the [documentation](https://mathkeyboardengine.github.io/docs/latest/) and (the right version of)\* the [examples folder](https://github.com/MathKeyboardEngine/MathKeyboardEngine/tree/main/examples) for more implementation details.

\* If you use a version tag in the url like this: https://github.com/MathKeyboardEngine/MathKeyboardEngine/tree/v0.2.3, you can see the git repository as it was for that version. That may not be needed if the [changelog](https://github.com/MathKeyboardEngine/MathKeyboardEngine/tree/main/CHANGELOG.md) doesn't note any important changes.

## How to use this repo

Follow these steps to set up (and verify) a development environment for this repository:

1. Install [Node.js](https://nodejs.org/en/download), [Git](https://git-scm.com/downloads) and [VS Code](https://code.visualstudio.com/download).
2. Fork (or clone), checkout and then open the root folder of this repository in VS Code.
3. Open the VS Code Terminal and run:

`npm ci`

This loads all the devDependencies from the tree as specified in package-lock.json.
4. Compiling the library:

All of the following commands run some script as defined in package.json:

`npm run strictcheck` to do type checking, to check whether a successful compilation is possible.

`npm run clean` to run eslint (performing auto-fixes).

`npm test` to run all unit tests from the 'tests' folder.

`npm run build` creates a single-file library in different formats and language versions in the 'dist' folder. Note: the 'src' folder contains all the source code files.
5. Testing localhost:

For testing localhost with live reload from VS Code, you could install the VS Code extension [Five Server](https://marketplace.visualstudio.com/items?itemName=yandeu.five-server). Then open 'examples/KaTeX.html' in VS Code and click `> Go Live` in the bottom right corner of VS Code. The browser starts up automatically.

## License

The MathKeyboardEngine repositories use the most permissive licensing available. The "BSD Zero Clause License" ([0BSD](https://choosealicense.com/licenses/0bsd/)) allows for

commercial + non-commercial use, closed + open source, with + without modifications, etc. and [is equivalent](https://github.com/github/choosealicense.com/issues/805) to licenses like:

- "MIT No Attribution License" ([MIT-0](https://choosealicense.com/licenses/mit-0//)).
- "The Unlicense" ([Unlicense](https://choosealicense.com/licenses/unlicense/)).
- "CC0" ([CC0](https://choosealicense.com/licenses/cc0/)).

The "BSD Zero Clause License" ([0BSD](https://choosealicense.com/licenses/0bsd/)) does not have the condition

> (...), provided that the above copyright notice and this permission notice appear in all copies.

which is part of the "MIT License" ([MIT](https://choosealicense.com/licenses/mit/)) and its shorter equivalent "ISC License" ([ISC](https://choosealicense.com/licenses/isc/)). Apart from that they are all equivalent.

## Ask or contribute

- [ask questions](https://github.com/MathKeyboardEngine/MathKeyboardEngine/discussions) about anything that is not clear or when you'd like help.
- [share](https://github.com/MathKeyboardEngine/MathKeyboardEngine/discussions) ideas or what you've made.
- [report a bug](https://github.com/MathKeyboardEngine/MathKeyboardEngine/issues).
- [request an enhancement](https://github.com/MathKeyboardEngine/MathKeyboardEngine/issues).
- [open a pull request](https://github.com/MathKeyboardEngine/MathKeyboardEngine/pulls). (The command `npm run clean` runs eslint.)