https://github.com/matieme/proceduralhexagongrid-dots
A basic Hex Grid created with DOTS
https://github.com/matieme/proceduralhexagongrid-dots
csharp dots entity-component-system unity unity-scripts unity3d
Last synced: 10 months ago
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A basic Hex Grid created with DOTS
- Host: GitHub
- URL: https://github.com/matieme/proceduralhexagongrid-dots
- Owner: matieme
- Created: 2022-03-28T22:42:21.000Z (about 4 years ago)
- Default Branch: master
- Last Pushed: 2022-03-29T19:02:20.000Z (about 4 years ago)
- Last Synced: 2025-04-12T10:13:50.597Z (about 1 year ago)
- Topics: csharp, dots, entity-component-system, unity, unity-scripts, unity3d
- Language: C#
- Homepage:
- Size: 233 KB
- Stars: 9
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
## ProceduralHexagonGrid-DOTS
The purpose of this project is to test the latest version of the DOTS package [0.50.0]. I made a hexagonal grid created from a Perlin Noise. The system is Hybrid so the user could change the values on runtime and see the grid change.
https://user-images.githubusercontent.com/14026025/160667897-47d55d6f-666b-45b4-bf4c-bc38b9f34b73.mp4
The parameters that edit the grid can be found in the GridManager element inside the scene:
## Supported platforms, requirements and Unity versions
Currently the project supports these:
```
Unity: 2020.3.30f1
DOTS: 0.50.0
Platforms: Windows and MacOS
```