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https://github.com/matjam/5e-status-indicators

Fantasy Grounds 5E Status Indicators
https://github.com/matjam/5e-status-indicators

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Fantasy Grounds 5E Status Indicators

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README

          

# Matjam's Status Indicators

This extension is intended as a simpler replacement for the save status indicators
from [5E Combat Enhancer by Styrmir](https://www.fantasygrounds.com/forums/showthread.php?47146-5e-Combat-Enhancer-(built-on-retired-GPL-Advanced-Kombat-extension)) and [5E Map Indicator for Death by Celestian](https://www.fantasygrounds.com/forums/showthread.php?38059-5E-Map-Indicator-for-Death)

It is not intended to fully replace 5E Combat Enhancer; but rather to just give the following features:-

* Currently displays the status of character health via blood splatter; and
will render a skull and bones when the character is either dying or dead.
* Displays the result of a save as a thumbs up or down with a yellow thumbs
up for half save.
* Save result clears when you step to next character in the combat tracker.
* Can be turned on/off in the options panel.

Blood splatter is attached to the character token not rendered to the map.
I did not implement layers intentionally.

## Motivation

5E Combat Enhancer is complex, and is implemented by basically pulling in and
making custom edits to core 5e files in Fantasy Grounds. I found in practice
that this would interfere with other extensions that don't do that.

I also found the layer functionality confusing and problematic.

So, I intend to implement the features I need that I can't plug with other
extensions.

## Installation

Go to the [Releases page](https://github.com/matjam/5e-status-indicators/releases) and grab the latest release, and drop it in your Fantasy Grounds `data/extensions` folder.

## Thanks

* **Kent McCullough** for guidance and for providing an excellent pattern for
hooking into functions in the Fantasy Grounds 5e and core rulesets.
* **Styrmir** for 5E Combat Enhancer.
* **Celestian** for 5E Map Indicator for Death.
* **Darkslyde** for forcing me to get off my ass to do this.

# License

All code is MIT licensed, as per the [LICENSE.md](LICENSE.md) in this
repository. I did not copy any code from other projects; I did however follow
some of the patterns that people implemented.

Images are either CC0 or Public Domain, as noted in the license file.

# Screenshots

![Failed Saves](screenshot_1.png)

![Dead and Dying](screenshot_2.png)