https://github.com/matrixsmaster/oblivion-parser
A BSA+ESP parser code snippet to use as a reference for your own import/export utility.
https://github.com/matrixsmaster/oblivion-parser
oblivion oblivion-mods tes4
Last synced: about 1 year ago
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A BSA+ESP parser code snippet to use as a reference for your own import/export utility.
- Host: GitHub
- URL: https://github.com/matrixsmaster/oblivion-parser
- Owner: matrixsmaster
- License: gpl-3.0
- Created: 2019-03-30T08:41:33.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2019-03-30T08:59:49.000Z (about 7 years ago)
- Last Synced: 2025-02-15T18:39:25.787Z (over 1 year ago)
- Topics: oblivion, oblivion-mods, tes4
- Language: C++
- Homepage: https://gitlab.com/sciloaf/oblivion-parser
- Size: 28.3 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# oblivion-parser
A BSA+ESP parser and writer code snippet to use as a reference for your own import/export code.
The parser is tailored specifically towards the _TES4 Oblivion_ file format. Hopefully, with only minor modifications it can be used to read parent (_Morrowind_) and sibling (_Fallout 3_) formats as well.
The ESP list controller is able to create right ESP loading order exactly the same way as the game engine does.
This code is complete, but it's not a library. Please take this into consideration when you'll try to just compile this code into your project.