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https://github.com/matt77hias/MAGE-v0

🧙 MAGE v0
https://github.com/matt77hias/MAGE-v0

d3d11 direct3d directx directx-11 game-engine mage

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🧙 MAGE v0

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README

        

[![Build status][actions-svg]][actions] [![Code quality][codacy-svg]][codacy] [![Documentation][documentation-svg]][documentation] [![License][license-svg]][license]

[actions-svg]: https://github.com/matt77hias/MAGE-v0/workflows/Contribution/badge.svg?branch=master
[codacy-svg]: https://app.codacy.com/project/badge/Grade/9d2719c91eb445fd916fd07bdeff098d
[documentation-svg]: https://img.shields.io/badge/docs-doxygen-blue.svg
[license-svg]: https://img.shields.io/badge/license-GPL%203.0-blue.svg

[actions]: https://github.com/matt77hias/MAGE-v0/actions?query=workflow%3AContribution
[codacy]: https://app.codacy.com/gh/matt77hias/MAGE/dashboard?utm_source=gh&utm_medium=referral&utm_content=&utm_campaign=Badge_grade
[documentation]: https://matt77hias.github.io/MAGE-v0-Doc
[license]: LICENSE.txt

# MAGE v0

## About
Game and rendering engine featuring both forward and deferred PBR (physically-based rendering) pipelines with optional indirect illumination using Voxel Cone Tracing.



## Index
* [Code Guidelines](MAGE/Meta/CodeGuidelines.md)
* [Documentation](https://matt77hias.github.io/MAGE-v0-Doc/MAGE-Doc/html/index.html)
* [FAQ](MAGE/Meta/FrequentlyAskedQuestions.md)
* [Features](MAGE/Meta/Features.md)
* [File Formats](MAGE/Meta/FileFormats.md)
* [License](https://raw.githubusercontent.com/matt77hias/MAGE-v0/master/LICENSE.txt)
* [References](MAGE/Meta/References.md)
* [Standard Scripts](MAGE/Meta/StandardScripts.md)

## Development
* **Platform**: Windows 10 32 Bit and 64 Bit (Windows API + Direct3D 11)
* **Engine Programming Language**: C++17
* **Scripting Language**: C++17
* **Shading Language**: HLSL (Shader Model 5.0)

Copyright © 2016-2024 Matthias Moulin. All Rights Reserved.