Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/mattb/gameplayground
Learning cocos2d-iphone in public
https://github.com/mattb/gameplayground
Last synced: about 1 month ago
JSON representation
Learning cocos2d-iphone in public
- Host: GitHub
- URL: https://github.com/mattb/gameplayground
- Owner: mattb
- Created: 2009-05-25T12:45:25.000Z (over 15 years ago)
- Default Branch: master
- Last Pushed: 2009-06-11T21:29:21.000Z (over 15 years ago)
- Last Synced: 2024-04-14T07:52:48.183Z (8 months ago)
- Language: Objective-C
- Homepage:
- Size: 3.21 MB
- Stars: 17
- Watchers: 3
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.txt
Awesome Lists containing this project
- awesome - gameplayground - Learning cocos2d-iphone in public (etc)
- awesome - gameplayground - Learning cocos2d-iphone in public (etc)
README
I'm learning cocos2d-iphone and figured I'd show my workings in public. Here's what I've done so far:
1. Started with the Xcode project template
http://www.bit-101.com/blog/?p=2115 and cocos2d from svn (r980)2. Added graphics
from http://lostgarden.com/2007/05/dancs-miraculously-flexible-game.html3. Tied Chipmunk physics engine into sprite.
http://github.com/mattb/gameplayground/tree/bace9cb4461232b64841b856d42b0580463deab9
Progress video: http://flic.kr/p/6qm3e54. Made a "video sprite" that uses a 30fps animation loaded from a series of PVR-compressed image frames.
http://github.com/mattb/gameplayground/tree/81fc0e46b92b2e895838f9282de73546ff05cca7
These were made by extracting frames as jpegs from an MP4 video using mplayer, cropping them to be 128x128 (PVR images must be square and their size a power of two), and converting to PVR format with a command like: /Developer3/Platforms/iPhoneOS.platform/Developer/usr/bin/texturetool -e PVRTC -o frame1.pvr -f PVR frame1.jpg5. Added a "Camera Zoom Action" that linearly zooms in the camera on a scene over a duration. Use this to zoom in the viewport while a touch is held down.
http://github.com/mattb/gameplayground/tree/9ed6017b47b9b1d87bd5a6cb99f59c549cbd68f56. Moved the MainScene behind a MenuScene so I can have more than one experiment in this app.
http://github.com/mattb/gameplayground/tree/204963f402625424da2de40d73b7a5960de41ebc7. Add some Rock obstacles to bounce off.
http://github.com/mattb/gameplayground/tree/3258629988f93ccfaa92686f5469c15130c94b47
These are infinite mass/moment objects fixed in the game world.
Progress video: http://flic.kr/p/6qW8ke8. Add sound support using CocosDenshion.
http://github.com/mattb/gameplayground/tree/b6e70835be399d4e78bcfbebeb1eaeccbb9253cd
from http://groups.google.com/group/cocos2d-iphone-discuss/files
Tie sounds into collision callbacks in physics engine - one sound for player versus rock, one for player versus wall.
Sounds taken from http://www.freesound.org/packsViewSingle.php?id=14979. Add a particle emitter to the player sprite. Make it track the player location.
http://github.com/mattb/gameplayground/tree/acb93703c43791fed23e5753c0444ac7248a8e0f10. Try out AtlasAnimation with a single PVRTC source (using Muybridge's classic horse photos).
http://github.com/mattb/gameplayground/tree/17e181ba00f8ad449acbc879dd414479e4962135
Assembled using RMagick and then converted to PVR format using texturetool (ruby code in composite_atlas_grid.rb)11. Add a new scene to play with bezier paths controlling sprites following finger touches, Flight Control style.
http://github.com/mattb/gameplayground/tree/4bb19071e54454eea2ec7791bfd3dc3299719577
First attempt uses a ringbuffer of the last ten touches and timestamps, and uses a regular timer tick to schedule BezierTo actions. Works but is a bit wobbly.12. Add a new scene to play with the Freepixel sprite sheet from http://www.squidi.net/pixel/char.default.php
http://github.com/mattb/gameplayground/tree/d4dc28e4cadfff3dfd1804cd7f05048dc170fd8013. Make some space invaders from a sprite sheet found via google image search (sorry!)
http://github.com/mattb/gameplayground/tree/67f66b7a1843bad8fa202723e076ce32fcbfbfc1