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https://github.com/mattdesl/webgl-wireframes
Stylized Wireframe Rendering in WebGL
https://github.com/mattdesl/webgl-wireframes
Last synced: about 14 hours ago
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Stylized Wireframe Rendering in WebGL
- Host: GitHub
- URL: https://github.com/mattdesl/webgl-wireframes
- Owner: mattdesl
- License: mit
- Created: 2017-08-23T18:20:32.000Z (about 7 years ago)
- Default Branch: gh-pages
- Last Pushed: 2017-09-27T18:58:54.000Z (about 7 years ago)
- Last Synced: 2024-04-14T23:57:29.682Z (7 months ago)
- Language: JavaScript
- Homepage: https://mattdesl.github.io/webgl-wireframes/app/
- Size: 2.78 MB
- Stars: 717
- Watchers: 18
- Forks: 64
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
# webgl-wireframes
![banner](./screenshots/banner.jpg)
This is the code for a November 2017 net magazine tutorial, _Stylized Wireframe Rendering in WebGL_. Check out the article (when it's released) for more details.
## Stylized Wireframe Rendering in WebGL
The code here uses barycentric coordinates to create stylized wireframes in ThreeJS and WebGL. Some features of the code and its shaders include:
- Alpha to Coverage for crisp alpha cutouts and depth testing with Multisample Anti-Aliasing
- Thick and anti-aliased single-pass wireframe rendering
- Basic support for animated line dashes
- Inner edge removal to render quads instead of triangles
- A few other effects, such as noise, tapered lines, dual strokes and backface coloring## Demo
Click [here](https://mattdesl.github.io/webgl-wireframes/app/) to see a live demo.
[](https://mattdesl.github.io/webgl-wireframes/app/)
## Usage
To build & run this project locally, first clone the repository, then use npm to install and run it:
```sh
npm install
npm start
```Now open `localhost:9966` to see it in your browser.
To build:
```sh
npm run build
```## Further Reading
The technique here is just one approach to wireframe rendering. You may find these other articles interesting:
- [Easy Wireframes with barycentric coordinates – Florian Bösch](http://codeflow.org/entries/2012/aug/02/easy-wireframe-display-with-barycentric-coordinates/)
- [Two Methods for Antialiased Wireframe Drawing with Hidden Line Removal](http://dl.acm.org/citation.cfm?id=1921300)
- [glsl-solid-wireframe – drawing wireframes and grids in a fragment shader by Ricky Reusser](https://github.com/rreusser/glsl-solid-wireframe)
- [Drawing Lines is Hard](https://mattdesl.svbtle.com/drawing-lines-is-hard)## License
MIT, see [LICENSE.md](http://github.com/mattdesl/webgl-wireframes/blob/master/LICENSE.md) for details.