https://github.com/mattdrivendev/monogamemode7
A simple (don't ask about the matrix math!) SNES-style Mode7 camera for a sprite-based MonoGame game.
https://github.com/mattdrivendev/monogamemode7
Last synced: about 1 year ago
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A simple (don't ask about the matrix math!) SNES-style Mode7 camera for a sprite-based MonoGame game.
- Host: GitHub
- URL: https://github.com/mattdrivendev/monogamemode7
- Owner: MattDrivenDev
- License: unlicense
- Created: 2023-09-01T16:10:26.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2023-09-01T16:16:29.000Z (almost 3 years ago)
- Last Synced: 2023-09-02T14:26:43.850Z (almost 3 years ago)
- Language: C#
- Size: 64.5 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# MonoGameMode7
A simple (don't ask about the matrix math!) SNES-style Mode7 camera for a sprite-based MonoGame game.
## Movement
Use the arrow keys to move the camera around the map - and the add/subtract keys to zoom in and out.
## More Reading
- [Wikipedia: Mode7](https://en.wikipedia.org/wiki/Mode_7)
- [C# Corner: Game Components Affine and Non-Affine Transforms in Windows Phone 7](https://www.c-sharpcorner.com/uploadfile/8c85cf/game-components-affine-and-non-affine-transforms-in-windows-phone-7/)
- [MonoGame Community Forums: Has anyone seen or done Mode7 with MonoGame?](https://community.monogame.net/t/has-anyone-seen-or-done-mode-7-with-monogame/19244/7)