https://github.com/mattf06/liveaudioreact
LiveAudioReact is a sample UE4 project using the enhanced WindowsAudioCapture plugin.
https://github.com/mattf06/liveaudioreact
audio-capture niagara niagara-datainterface particles ue4 vfx
Last synced: 2 months ago
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LiveAudioReact is a sample UE4 project using the enhanced WindowsAudioCapture plugin.
- Host: GitHub
- URL: https://github.com/mattf06/liveaudioreact
- Owner: mattf06
- License: mit
- Created: 2020-07-01T11:29:45.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2020-07-06T19:09:59.000Z (almost 5 years ago)
- Last Synced: 2025-03-28T08:02:06.030Z (3 months ago)
- Topics: audio-capture, niagara, niagara-datainterface, particles, ue4, vfx
- Language: C++
- Homepage:
- Size: 1.32 MB
- Stars: 6
- Watchers: 1
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# LiveAudioReact
LiveAudioReact is a sample showing how to use WindowsAudioCapture plugin.
AudioBar is a C++ Actor using the WindowsAudioCaptureActor as audio provider.
We can add multiple AudioBar (or any kind of Actor) using the WindowsAudioCaptureActor to manage the capture audio data.
Niagara integration: you can modify particles properties by using audio data (see video)
Both particles type are supported: CPU & GPU
A quick demo:
- First demo - CPU Particles: https://youtu.be/GSNBc6DQiM8
- 4K demo (GPU Particles) : https://youtu.be/6EdDkVG8EbI