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https://github.com/matthewcallis/snesimg
Convert images to SNES Format with Palette
https://github.com/matthewcallis/snesimg
bpp objective-c sfc snes
Last synced: 6 days ago
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Convert images to SNES Format with Palette
- Host: GitHub
- URL: https://github.com/matthewcallis/snesimg
- Owner: MatthewCallis
- Created: 2009-10-28T02:10:05.000Z (about 15 years ago)
- Default Branch: master
- Last Pushed: 2015-02-10T00:03:52.000Z (almost 10 years ago)
- Last Synced: 2024-05-01T23:41:48.162Z (7 months ago)
- Topics: bpp, objective-c, sfc, snes
- Language: Objective-C
- Homepage: https://wiki.superfamicom.org/
- Size: 152 KB
- Stars: 30
- Watchers: 7
- Forks: 6
- Open Issues: 1
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Metadata Files:
- Readme: README
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README
snesimg v0.2 - Convert images to SNES Format with Palette
By Matthew Callis http://eludevisibility.org / http://superfamicom.org
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-f string input filename can be anyone one of: TIFF, BMP, JPEG, GIF, PNG, ICO, PSD, XBM, CUR, TGA, PICT, EPS
-c asm/- the format of the palette; asm outputs in '.db $##, $##' format, otherwise it defaults to raw .clr format
-pf string palette filename; if none it defaults to the input filename
-w int overide width of image
-h int overide height of image
-d YES/NO verbose information printed on screen\nExample: snesimg -f sprite-32x32.png -w 128 -h 32 -c asm
Many Thanks to creaothceann, byuu and everyone else at http://board.byuu.org/ for help on the linux version that helped me replace my crappy osx version with a proper one