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https://github.com/matttuttle/hx-lua

Simple lua wrapper in a haxe extension
https://github.com/matttuttle/hx-lua

Last synced: 8 months ago
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Simple lua wrapper in a haxe extension

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Run Lua code in Haxe
====================

Run any Lua code inside Haxe on neko/cpp targets. Has the option of passing a context object that will set variables before running the script.

```haxe
var result = Lua.run("return true"); // returns a Bool to Haxe
```

Pass in values with a context object. The key names are used as variable names in the Lua script.
```haxe
var result = Lua.run("if num > 14 then return 14 else return num end", {num: 15.3});
```

What if you want to call a function created in Haxe from Lua? Just pass the function in the context!
```haxe
var result = Lua.run("return plus1(15)", { plus1: function(val:Int) { return val + 1; } });
if (result == 16)
trace("success!");
```

Lua instances
=============

It's possible to create multiple Lua instances to run scripts with different contexts/libraries.

```haxe
var lua = new Lua();
lua.loadLibs(["base", "math"]);
lua.setVars({ myVar: 1 });
var result = lua.execute("return myVar");
```

Calling Lua functions
---------------------

Calling global functions defined in lua can be done after executing a chunk of Lua code. You can either pass in a single value (for single argument functions) or an array (for multiple argument functions).

```haxe
var lua = new Lua();
lua.execute("function add(a, b) return a + b end");
var result = lua.call("add", [1, 5]); // returns 6
```