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https://github.com/maxartz15/ma_heightmapcapturerig

Height map generation with object intersection for snow and sand.
https://github.com/maxartz15/ma_heightmapcapturerig

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Height map generation with object intersection for snow and sand.

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README

          

# MA_Toolbox - MA_HeightMapCaptureRig

**For learning purposes only.**

- Using Graphics.Blit instead of compute might be better/faster?
- One of the two extra cameras could be removed to increase performance?
- But the terrain itself would need a double sided material?

![](Documentation~/Images/HeightMapCaptureRig_01.gif)

A tool that calculates a height map texture with terrain - object intersection.

- Realtime height map generation.
- Compute shading.
- Terrain - object interaction.
- (Snow) height recovery.

## Install

[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)

## LICENSE

Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.