https://github.com/maxartz15/ma_heightmapcapturerig
Height map generation with object intersection for snow and sand.
https://github.com/maxartz15/ma_heightmapcapturerig
Last synced: about 1 year ago
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Height map generation with object intersection for snow and sand.
- Host: GitHub
- URL: https://github.com/maxartz15/ma_heightmapcapturerig
- Owner: maxartz15
- License: mit
- Created: 2020-10-01T13:25:57.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2020-11-02T09:51:28.000Z (almost 6 years ago)
- Last Synced: 2025-06-23T20:04:19.805Z (about 1 year ago)
- Language: C#
- Size: 4.18 MB
- Stars: 4
- Watchers: 2
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE.md
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README
# MA_Toolbox - MA_HeightMapCaptureRig
**For learning purposes only.**
- Using Graphics.Blit instead of compute might be better/faster?
- One of the two extra cameras could be removed to increase performance?
- But the terrain itself would need a double sided material?

A tool that calculates a height map texture with terrain - object intersection.
- Realtime height map generation.
- Compute shading.
- Terrain - object interaction.
- (Snow) height recovery.
## Install
[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
## LICENSE
Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.