https://github.com/maxartz15/scenedebugviewer
A small debugging tool to draw the editor scene with replacement shaders.
https://github.com/maxartz15/scenedebugviewer
debugging editor replacement-shader scene shaders tool unity unity3d unity3d-plugin
Last synced: 11 months ago
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A small debugging tool to draw the editor scene with replacement shaders.
- Host: GitHub
- URL: https://github.com/maxartz15/scenedebugviewer
- Owner: maxartz15
- License: mit
- Created: 2021-03-30T12:11:11.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2021-04-23T15:32:35.000Z (about 5 years ago)
- Last Synced: 2025-07-02T19:05:21.550Z (11 months ago)
- Topics: debugging, editor, replacement-shader, scene, shaders, tool, unity, unity3d, unity3d-plugin
- Language: C#
- Homepage:
- Size: 9.81 MB
- Stars: 22
- Watchers: 3
- Forks: 4
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE.md
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README
# TAO - Scene Debug Viewer

A small debugging tool to draw the editor scene with replacement shaders. This can be helpful when blocking out a level or finding issues within the scene.
## Features
- User presets
- Shader and parameter configuration
- Included examples
- Base color
- Triplanar grid (lit and unlit)
- World and object space normals
- Overdraw
- UV checker
- Vertex Colors
- Texel Density




## Getting Started
SceneDebugViewer:
> Window/Analysis/SceneDebugViewer
ReplacementShaderSetup:
> Assets/Create/SceneDebugViewer/ReplacementShaderSetup
## Install
[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
## LICENSE
Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.