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https://github.com/maxartz15/scenedebugviewer

A small debugging tool to draw the editor scene with replacement shaders.
https://github.com/maxartz15/scenedebugviewer

debugging editor replacement-shader scene shaders tool unity unity3d unity3d-plugin

Last synced: 3 months ago
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A small debugging tool to draw the editor scene with replacement shaders.

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README

        

# TAO - Scene Debug Viewer

![](Documentation~/Images/SDV_01.gif)

A small debugging tool to draw the editor scene with replacement shaders. This can be helpful when blocking out a level or finding issues within the scene.

## Features

- User presets
- Shader and parameter configuration
- Included examples
- Base color
- Triplanar grid (lit and unlit)
- World and object space normals
- Overdraw
- UV checker
- Vertex Colors
- Texel Density

![](Documentation~/Images/Overdraw_01.png)

![](Documentation~/Images/UV_01.png)

![](Documentation~/Images/WorldSpaceNormals_01.png)

![](Documentation~/Images/TexelDensity_01.png)

## Getting Started

SceneDebugViewer:
> Window/Analysis/SceneDebugViewer

ReplacementShaderSetup:
> Assets/Create/SceneDebugViewer/ReplacementShaderSetup

## Install

[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)

## LICENSE

Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.