https://github.com/maxartz15/texturecombiner
Combine multiple textures into one!
https://github.com/maxartz15/texturecombiner
channel-combiner channels combine games mask-map optimalization texture-combiner texturepacker textures unity webgl
Last synced: 7 months ago
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Combine multiple textures into one!
- Host: GitHub
- URL: https://github.com/maxartz15/texturecombiner
- Owner: maxartz15
- License: mit
- Created: 2020-11-01T02:54:53.000Z (almost 5 years ago)
- Default Branch: main
- Last Pushed: 2021-01-24T16:32:48.000Z (over 4 years ago)
- Last Synced: 2025-03-09T05:27:47.108Z (7 months ago)
- Topics: channel-combiner, channels, combine, games, mask-map, optimalization, texture-combiner, texturepacker, textures, unity, webgl
- Language: C#
- Homepage: https://maxartz15.github.io/TextureCombiner/
- Size: 10.7 MB
- Stars: 31
- Watchers: 3
- Forks: 7
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# TextureCombiner

Combine multiple textures into one!
[WebGL](https://maxartz15.github.io/TextureCombiner/)
[Windows](https://github.com/maxartz15/TextureCombiner/releases)## LICENSE
Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.