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https://github.com/maximbilan/language-manager-ios

Language Manager iOS
https://github.com/maximbilan/language-manager-ios

apple ios language languages localization objective-c tutorial

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Language Manager iOS

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README

        

How to change localization internally in your iOS application
============

Unfortunately, there’s no official way provided by Apple for this purpose. Let’s look at two methods for solving this problem.

## Method #1

Apple provides a way to specify an application-specific language, by updating the “AppleLanguages” key in NSUserDefaults. For example:


[[NSUserDefaults standardUserDefaults] setObject:@"fr" forKey:@"AppleLanguages"];
[[NSUserDefaults standardUserDefaults] synchronize];

For working this method, you’ll have to set it before UIKit initialized.


#import <UIKit/UIKit.h>
#import "AppDelegate.h"
#import "LanguageManager.h"

int main(int argc, char * argv[]) {
@autoreleasepool {
[[NSUserDefaults standardUserDefaults] setObject:@"fr" forKey:@"AppleLanguages"];
[[NSUserDefaults standardUserDefaults] synchronize];
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}

The problem of this method is that the app has to be relaunched to take effect.

## Method #2

The solution is to swap the mainBundle of our application as soon as the user changes their language preferences inside the app.

See the category for NSBundle.

Header:


#import <Foundation/Foundation.h>

@interface NSBundle (Language)

+ (void)setLanguage:(NSString *)language;

@end

Implementation:


#import "NSBundle+Language.h"
#import <objc/runtime.h>

static const char kBundleKey = 0;

@interface BundleEx : NSBundle

@end

@implementation BundleEx

- (NSString *)localizedStringForKey:(NSString *)key value:(NSString *)value table:(NSString *)tableName
{
NSBundle *bundle = objc_getAssociatedObject(self, &kBundleKey);
if (bundle) {
return [bundle localizedStringForKey:key value:value table:tableName];
}
else {
return [super localizedStringForKey:key value:value table:tableName];
}
}

@end

@implementation NSBundle (Language)

+ (void)setLanguage:(NSString *)language
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
object_setClass([NSBundle mainBundle],[BundleEx class]);
});
id value = language ? [NSBundle bundleWithPath:[[NSBundle mainBundle] pathForResource:language ofType:@"lproj"]] : nil;
objc_setAssociatedObject([NSBundle mainBundle], &kBundleKey, value, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}

@end

In this method, a problem that may arise is updating elements on active screens. You can reload your rootViewController from our application delegate, will always work reliably.


- (void)reloadRootViewController
{
AppDelegate *delegate = [UIApplication sharedApplication].delegate;
NSString *storyboardName = @"Main";
UIStoryboard *storybaord = [UIStoryboard storyboardWithName:storyboardName bundle:nil];
delegate.window.rootViewController = [storybaord instantiateInitialViewController];
}

All code you can see in this repository. With a simple example.

![alt tag](https://raw.github.com/maximbilan/ios_language_manager/master/img/1.png)

Please, use for free and like it ☺.

Note: In the example project by default the app uses method #2. You can disable this. Just comment define USE_ON_FLY_LOCALIZATION.

More details on the blog here.